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Changed bools to uint32_t as this may be a compiler bug..
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@ -108,7 +108,7 @@ public:
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TonemapShaderGLES3 tonemap_shader;
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struct SceneDataUBO {
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//this is a std140 compatible struct. Please read the OpenGL 3.3 Specificaiton spec before doing any changes
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float projection_matrix[16];
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float camera_inverse_matrix[16];
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float camera_matrix[16];
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@ -133,12 +133,12 @@ public:
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float subsurface_scatter_width;
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float ambient_occlusion_affect_light;
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bool fog_depth_enabled;
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uint32_t fog_depth_enabled;
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float fog_depth_begin;
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float fog_depth_curve;
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bool fog_transmit_enabled;
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uint32_t fog_transmit_enabled;
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float fog_transmit_curve;
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bool fog_height_enabled;
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uint32_t fog_height_enabled;
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float fog_height_min;
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float fog_height_max;
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float fog_height_curve;
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