Add documentation to Dictionary in C#

Adds documentation to `Godot.Collections.Dictionary` in C#.
This commit is contained in:
Raul Santos 2021-07-28 15:44:09 +02:00
parent dcf2a62b05
commit 0669ffcd15

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@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Collections;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Diagnostics.CodeAnalysis;
namespace Godot.Collections
{
@ -25,6 +26,11 @@ namespace Godot.Collections
}
}
/// <summary>
/// Wrapper around Godot's Dictionary class, a dictionary of Variant
/// typed elements allocated in the engine in C++. Useful when
/// interfacing with the engine.
/// </summary>
public class Dictionary :
IDictionary,
IDisposable
@ -32,11 +38,19 @@ namespace Godot.Collections
DictionarySafeHandle safeHandle;
bool disposed = false;
/// <summary>
/// Constructs a new empty <see cref="Dictionary"/>.
/// </summary>
public Dictionary()
{
safeHandle = new DictionarySafeHandle(godot_icall_Dictionary_Ctor());
}
/// <summary>
/// Constructs a new <see cref="Dictionary"/> from the given dictionary's elements.
/// </summary>
/// <param name="dictionary">The dictionary to construct from.</param>
/// <returns>A new Godot Dictionary.</returns>
public Dictionary(IDictionary dictionary) : this()
{
if (dictionary == null)
@ -64,6 +78,9 @@ namespace Godot.Collections
return safeHandle.DangerousGetHandle();
}
/// <summary>
/// Disposes of this <see cref="Dictionary"/>.
/// </summary>
public void Dispose()
{
if (disposed)
@ -78,6 +95,11 @@ namespace Godot.Collections
disposed = true;
}
/// <summary>
/// Duplicates this <see cref="Dictionary"/>.
/// </summary>
/// <param name="deep">If <see langword="true"/>, performs a deep copy.</param>
/// <returns>A new Godot Dictionary.</returns>
public Dictionary Duplicate(bool deep = false)
{
return new Dictionary(godot_icall_Dictionary_Duplicate(GetPtr(), deep));
@ -85,6 +107,9 @@ namespace Godot.Collections
// IDictionary
/// <summary>
/// Gets the collection of keys in this <see cref="Dictionary"/>.
/// </summary>
public ICollection Keys
{
get
@ -94,6 +119,9 @@ namespace Godot.Collections
}
}
/// <summary>
/// Gets the collection of elements in this <see cref="Dictionary"/>.
/// </summary>
public ICollection Values
{
get
@ -103,34 +131,71 @@ namespace Godot.Collections
}
}
public bool IsFixedSize => false;
bool IDictionary.IsFixedSize => false;
public bool IsReadOnly => false;
bool IDictionary.IsReadOnly => false;
/// <summary>
/// Returns the object at the given <paramref name="key"/>.
/// </summary>
/// <value>The object at the given <paramref name="key"/>.</value>
public object this[object key]
{
get => godot_icall_Dictionary_GetValue(GetPtr(), key);
set => godot_icall_Dictionary_SetValue(GetPtr(), key, value);
}
/// <summary>
/// Adds an object <paramref name="value"/> at key <paramref name="key"/>
/// to this <see cref="Dictionary"/>.
/// </summary>
/// <param name="key">The key at which to add the object.</param>
/// <param name="value">The object to add.</param>
public void Add(object key, object value) => godot_icall_Dictionary_Add(GetPtr(), key, value);
/// <summary>
/// Erases all items from this <see cref="Dictionary"/>.
/// </summary>
public void Clear() => godot_icall_Dictionary_Clear(GetPtr());
/// <summary>
/// Checks if this <see cref="Dictionary"/> contains the given key.
/// </summary>
/// <param name="key">The key to look for.</param>
/// <returns>Whether or not this dictionary contains the given key.</returns>
public bool Contains(object key) => godot_icall_Dictionary_ContainsKey(GetPtr(), key);
/// <summary>
/// Gets an enumerator for this <see cref="Dictionary"/>.
/// </summary>
/// <returns>An enumerator.</returns>
public IDictionaryEnumerator GetEnumerator() => new DictionaryEnumerator(this);
/// <summary>
/// Removes an element from this <see cref="Dictionary"/> by key.
/// </summary>
/// <param name="key">The key of the element to remove.</param>
public void Remove(object key) => godot_icall_Dictionary_RemoveKey(GetPtr(), key);
// ICollection
public object SyncRoot => this;
object ICollection.SyncRoot => this;
public bool IsSynchronized => false;
bool ICollection.IsSynchronized => false;
/// <summary>
/// Returns the number of elements in this <see cref="Dictionary"/>.
/// This is also known as the size or length of the dictionary.
/// </summary>
/// <returns>The number of elements.</returns>
public int Count => godot_icall_Dictionary_Count(GetPtr());
/// <summary>
/// Copies the elements of this <see cref="Dictionary"/> to the given
/// untyped C# array, starting at the given index.
/// </summary>
/// <param name="array">The array to copy to.</param>
/// <param name="index">The index to start at.</param>
public void CopyTo(System.Array array, int index)
{
// TODO Can be done with single internal call
@ -161,10 +226,10 @@ namespace Godot.Collections
private class DictionaryEnumerator : IDictionaryEnumerator
{
Array keys;
Array values;
int count;
int index = -1;
private readonly Array keys;
private readonly Array values;
private readonly int count;
private int index = -1;
public DictionaryEnumerator(Dictionary dictionary)
{
@ -196,6 +261,10 @@ namespace Godot.Collections
}
}
/// <summary>
/// Converts this <see cref="Dictionary"/> to a string.
/// </summary>
/// <returns>A string representation of this dictionary.</returns>
public override string ToString()
{
return godot_icall_Dictionary_ToString(GetPtr());
@ -259,10 +328,18 @@ namespace Godot.Collections
internal extern static string godot_icall_Dictionary_ToString(IntPtr ptr);
}
/// <summary>
/// Typed wrapper around Godot's Dictionary class, a dictionary of Variant
/// typed elements allocated in the engine in C++. Useful when
/// interfacing with the engine. Otherwise prefer .NET collections
/// such as <see cref="System.Collections.Generic.Dictionary{TKey, TValue}"/>.
/// </summary>
/// <typeparam name="TKey">The type of the dictionary's keys.</typeparam>
/// <typeparam name="TValue">The type of the dictionary's values.</typeparam>
public class Dictionary<TKey, TValue> :
IDictionary<TKey, TValue>
{
Dictionary objectDict;
private readonly Dictionary objectDict;
internal static int valTypeEncoding;
internal static IntPtr valTypeClass;
@ -272,11 +349,19 @@ namespace Godot.Collections
Dictionary.godot_icall_Dictionary_Generic_GetValueTypeInfo(typeof(TValue), out valTypeEncoding, out valTypeClass);
}
/// <summary>
/// Constructs a new empty <see cref="Dictionary{TKey, TValue}"/>.
/// </summary>
public Dictionary()
{
objectDict = new Dictionary();
}
/// <summary>
/// Constructs a new <see cref="Dictionary{TKey, TValue}"/> from the given dictionary's elements.
/// </summary>
/// <param name="dictionary">The dictionary to construct from.</param>
/// <returns>A new Godot Dictionary.</returns>
public Dictionary(IDictionary<TKey, TValue> dictionary)
{
objectDict = new Dictionary();
@ -294,6 +379,11 @@ namespace Godot.Collections
}
}
/// <summary>
/// Constructs a new <see cref="Dictionary{TKey, TValue}"/> from the given dictionary's elements.
/// </summary>
/// <param name="dictionary">The dictionary to construct from.</param>
/// <returns>A new Godot Dictionary.</returns>
public Dictionary(Dictionary dictionary)
{
objectDict = dictionary;
@ -309,6 +399,10 @@ namespace Godot.Collections
objectDict = new Dictionary(handle);
}
/// <summary>
/// Converts this typed <see cref="Dictionary{TKey, TValue}"/> to an untyped <see cref="Dictionary"/>.
/// </summary>
/// <param name="from">The typed dictionary to convert.</param>
public static explicit operator Dictionary(Dictionary<TKey, TValue> from)
{
return from.objectDict;
@ -319,6 +413,11 @@ namespace Godot.Collections
return objectDict.GetPtr();
}
/// <summary>
/// Duplicates this <see cref="Dictionary{TKey, TValue}"/>.
/// </summary>
/// <param name="deep">If <see langword="true"/>, performs a deep copy.</param>
/// <returns>A new Godot Dictionary.</returns>
public Dictionary<TKey, TValue> Duplicate(bool deep = false)
{
return new Dictionary<TKey, TValue>(objectDict.Duplicate(deep));
@ -326,12 +425,19 @@ namespace Godot.Collections
// IDictionary<TKey, TValue>
/// <summary>
/// Returns the value at the given <paramref name="key"/>.
/// </summary>
/// <value>The value at the given <paramref name="key"/>.</value>
public TValue this[TKey key]
{
get { return (TValue)Dictionary.godot_icall_Dictionary_GetValue_Generic(objectDict.GetPtr(), key, valTypeEncoding, valTypeClass); }
set { objectDict[key] = value; }
}
/// <summary>
/// Gets the collection of keys in this <see cref="Dictionary{TKey, TValue}"/>.
/// </summary>
public ICollection<TKey> Keys
{
get
@ -341,6 +447,9 @@ namespace Godot.Collections
}
}
/// <summary>
/// Gets the collection of elements in this <see cref="Dictionary{TKey, TValue}"/>.
/// </summary>
public ICollection<TValue> Values
{
get
@ -350,56 +459,87 @@ namespace Godot.Collections
}
}
/// <summary>
/// Adds an object <paramref name="value"/> at key <paramref name="key"/>
/// to this <see cref="Dictionary{TKey, TValue}"/>.
/// </summary>
/// <param name="key">The key at which to add the object.</param>
/// <param name="value">The object to add.</param>
public void Add(TKey key, TValue value)
{
objectDict.Add(key, value);
}
/// <summary>
/// Checks if this <see cref="Dictionary{TKey, TValue}"/> contains the given key.
/// </summary>
/// <param name="key">The key to look for.</param>
/// <returns>Whether or not this dictionary contains the given key.</returns>
public bool ContainsKey(TKey key)
{
return objectDict.Contains(key);
}
/// <summary>
/// Removes an element from this <see cref="Dictionary{TKey, TValue}"/> by key.
/// </summary>
/// <param name="key">The key of the element to remove.</param>
public bool Remove(TKey key)
{
return Dictionary.godot_icall_Dictionary_RemoveKey(GetPtr(), key);
}
public bool TryGetValue(TKey key, out TValue value)
/// <summary>
/// Gets the object at the given <paramref name="key"/>.
/// </summary>
/// <param name="key">The key of the element to get.</param>
/// <param name="value">The value at the given <paramref name="key"/>.</param>
/// <returns>If an object was found for the given <paramref name="key"/>.</returns>
public bool TryGetValue(TKey key, [MaybeNullWhen(false)] out TValue value)
{
object retValue;
bool found = Dictionary.godot_icall_Dictionary_TryGetValue_Generic(GetPtr(), key, out retValue, valTypeEncoding, valTypeClass);
value = found ? (TValue)retValue : default(TValue);
bool found = Dictionary.godot_icall_Dictionary_TryGetValue_Generic(GetPtr(), key, out object retValue, valTypeEncoding, valTypeClass);
value = found ? (TValue)retValue : default;
return found;
}
// ICollection<KeyValuePair<TKey, TValue>>
/// <summary>
/// Returns the number of elements in this <see cref="Dictionary{TKey, TValue}"/>.
/// This is also known as the size or length of the dictionary.
/// </summary>
/// <returns>The number of elements.</returns>
public int Count
{
get { return objectDict.Count; }
}
public bool IsReadOnly
{
get { return objectDict.IsReadOnly; }
}
bool ICollection<KeyValuePair<TKey, TValue>>.IsReadOnly => false;
public void Add(KeyValuePair<TKey, TValue> item)
void ICollection<KeyValuePair<TKey, TValue>>.Add(KeyValuePair<TKey, TValue> item)
{
objectDict.Add(item.Key, item.Value);
}
/// <summary>
/// Erases all the items from this <see cref="Dictionary{TKey, TValue}"/>.
/// </summary>
public void Clear()
{
objectDict.Clear();
}
public bool Contains(KeyValuePair<TKey, TValue> item)
bool ICollection<KeyValuePair<TKey, TValue>>.Contains(KeyValuePair<TKey, TValue> item)
{
return objectDict.Contains(new KeyValuePair<object, object>(item.Key, item.Value));
}
/// <summary>
/// Copies the elements of this <see cref="Dictionary{TKey, TValue}"/> to the given
/// untyped C# array, starting at the given index.
/// </summary>
/// <param name="array">The array to copy to.</param>
/// <param name="arrayIndex">The index to start at.</param>
public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
{
if (array == null)
@ -424,7 +564,7 @@ namespace Godot.Collections
}
}
public bool Remove(KeyValuePair<TKey, TValue> item)
bool ICollection<KeyValuePair<TKey, TValue>>.Remove(KeyValuePair<TKey, TValue> item)
{
return Dictionary.godot_icall_Dictionary_Remove(GetPtr(), item.Key, item.Value);
;
@ -432,6 +572,10 @@ namespace Godot.Collections
// IEnumerable<KeyValuePair<TKey, TValue>>
/// <summary>
/// Gets an enumerator for this <see cref="Dictionary{TKey, TValue}"/>.
/// </summary>
/// <returns>An enumerator.</returns>
public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
{
// TODO 3 internal calls, can reduce to 1
@ -451,6 +595,10 @@ namespace Godot.Collections
return GetEnumerator();
}
/// <summary>
/// Converts this <see cref="Dictionary{TKey, TValue}"/> to a string.
/// </summary>
/// <returns>A string representation of this dictionary.</returns>
public override string ToString() => objectDict.ToString();
}
}