mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
Merge pull request #63522 from Chaosus/shader_fix_projection
This commit is contained in:
commit
05bc55b2ad
@ -3856,18 +3856,11 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
|
||||
}
|
||||
value = Variant(array);
|
||||
} else {
|
||||
Basis p;
|
||||
p[0][0] = p_value[0].real;
|
||||
p[0][1] = p_value[1].real;
|
||||
p[0][2] = p_value[2].real;
|
||||
p[1][0] = p_value[4].real;
|
||||
p[1][1] = p_value[5].real;
|
||||
p[1][2] = p_value[6].real;
|
||||
p[2][0] = p_value[8].real;
|
||||
p[2][1] = p_value[9].real;
|
||||
p[2][2] = p_value[10].real;
|
||||
Transform3D t = Transform3D(p, Vector3(p_value[3].real, p_value[7].real, p_value[11].real));
|
||||
value = Variant(t);
|
||||
Projection p = Projection(Vector4(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real),
|
||||
Vector4(p_value[4].real, p_value[5].real, p_value[6].real, p_value[7].real),
|
||||
Vector4(p_value[8].real, p_value[9].real, p_value[10].real, p_value[11].real),
|
||||
Vector4(p_value[12].real, p_value[13].real, p_value[14].real, p_value[15].real));
|
||||
value = Variant(p);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user