diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index a097470306f..27f41530f17 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -53403,10 +53403,10 @@
- 3D Transformation.
+ 3D Transformation. 3x4 matrix.
- Transform is used to store translation, rotation and scaling transformations. It consists of a Basis "basis" and Vector3 "origin". Transform is used to represent transformations of objects in space, and as such, determine their position, orientation and scale. It is similar to a 3x4 matrix.
+ Represents one or many transformations in 3D space such as translation, rotation, or scaling. It consists of a [Basis] "basis" and an [Vector3] "origin". It is similar to a 3x4 matrix.
@@ -53421,7 +53421,7 @@
- Construct the Transform from four Vector3. Each axis corresponds to local basis vectors (some of which may be scaled).
+ Construct the Transform from four [Vector3]. Each axis corresponds to local basis vectors (some of which may be scaled).
@@ -53432,7 +53432,7 @@
- Construct the Transform from a Basis and Vector3.
+ Construct the Transform from a [Basis] and [Vector3].
@@ -53441,7 +53441,7 @@
- Construct the Transform from a Transform2D.
+ Construct the Transform from a [Transform2D].
@@ -53450,7 +53450,7 @@
- Construct the Transform from a Quat. The origin will be Vector3(0, 0, 0).
+ Construct the Transform from a [Quat]. The origin will be Vector3(0, 0, 0).
@@ -53459,7 +53459,7 @@
- Construct the Transform from a Basis. The origin will be Vector3(0, 0, 0).
+ Construct the Transform from a [Basis]. The origin will be Vector3(0, 0, 0).
@@ -53477,13 +53477,14 @@
+ Interpolate to other Transform by weight amount (0-1).
- Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling).
+ Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling).
@@ -53530,7 +53531,7 @@
- Translate the transform by the specified displacement.
+ Translate the transform by the specified offset.
@@ -53554,10 +53555,10 @@
- The basis is a matrix containing 3 [Vector3] as its columns: X axis, Y axis, and Z axis. These vectors can be interpreted as the basis vectors of local coordinate system travelling with the object.
+ The basis is a matrix containing 3 [Vector3] as its columns: X axis, Y axis, and Z axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
- The origin of the transform. Which is the translation offset.
+ The translation offset of the transform.
@@ -53565,10 +53566,10 @@
- 3x2 Matrix for 2D transforms.
+ 2D Transformation. 3x2 matrix.
- 3x2 Matrix for 2D transforms.
+ Represents one or many transformations in 3D space such as translation, rotation, or scaling. It consists of a two [Vector2] x, y and [Vector2] "origin". It is similar to a 3x2 matrix.
@@ -53577,6 +53578,7 @@
+ Constructs the [Transform2D] from a 3D [Transform].
@@ -53589,6 +53591,7 @@
+ Constructs the [Transform2D] from 3 [Vector2] consisting of rows x, y and origin.
@@ -53599,13 +53602,14 @@
+ Constructs the [Transform2D] from rotation angle in radians and position [Vector2].
- Return the inverse of the matrix.
+ Returns the inverse of the matrix.
@@ -53614,6 +53618,7 @@
+ Transforms the given vector "v" by this transform basis (no translation).
@@ -53622,12 +53627,14 @@
+ Inverse-transforms vector "v" by this transform basis (no translation).
+ Return the origin [Vector2] (translation).
@@ -53641,6 +53648,7 @@
+ Return the scale.
@@ -53651,18 +53659,21 @@
+ Interpolate to other Transform2D by weight amount (0-1).
+ Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling).
+ Returns a transfrom with the basis orthogonal (90 degrees), and normalized axis vectors.
@@ -53671,6 +53682,7 @@
+ Rotate the transform by phi.
@@ -53679,6 +53691,7 @@
+ Scale the transform by the specified 2D scaling factors.
@@ -53687,6 +53700,7 @@
+ Translate the transform by the specified offset.
@@ -53695,6 +53709,7 @@
+ Transforms the given vector "v" by this transform.
@@ -53703,15 +53718,19 @@
+ Inverse-transforms the given vector "v" by this transform.
+ The translation offset of the transform.
+ The X axis of 2x2 basis matrix containing 2 [Vector2] as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
+ The Y axis of 2x2 basis matrix containing 2 [Vector2] as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.