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https://github.com/godotengine/godot.git
synced 2024-11-21 03:18:37 +08:00
Fix VariantInternal initialization and setting of object
- Initialize Object pointer to nullptr so it's not used by mistake. - When setting an Object check if it's a reference so refcounting works as intended.
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@ -777,18 +777,23 @@ String Variant::get_constructor_argument_name(Variant::Type p_type, int p_constr
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return construct_data[p_type][p_constructor].arg_names[p_argument];
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}
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void VariantInternal::object_assign(Variant *v, const Variant *o) {
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if (o->_get_obj().obj && o->_get_obj().id.is_reference()) {
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Reference *reference = static_cast<Reference *>(o->_get_obj().obj);
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if (!reference->reference()) {
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v->_get_obj().obj = nullptr;
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v->_get_obj().id = ObjectID();
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return;
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void VariantInternal::object_assign(Variant *v, const Object *o) {
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if (o) {
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if (o->is_reference()) {
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Reference *reference = const_cast<Reference *>(static_cast<const Reference *>(o));
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if (!reference->init_ref()) {
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v->_get_obj().obj = nullptr;
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v->_get_obj().id = ObjectID();
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return;
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}
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}
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}
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v->_get_obj().obj = const_cast<Object *>(o->_get_obj().obj);
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v->_get_obj().id = o->_get_obj().id;
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v->_get_obj().obj = const_cast<Object *>(o);
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v->_get_obj().id = o->get_instance_id();
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} else {
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v->_get_obj().obj = nullptr;
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v->_get_obj().id = ObjectID();
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}
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}
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void Variant::get_constructor_list(Type p_type, List<MethodInfo> *r_list) {
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@ -100,21 +100,14 @@ public:
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case Variant::PACKED_COLOR_ARRAY:
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init_color_array(v);
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break;
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case Variant::OBJECT:
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object_assign_null(v);
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break;
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default:
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break;
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}
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}
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_FORCE_INLINE_ static void set_object(Variant *v, Object *obj) {
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if (obj) {
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v->_get_obj().obj = obj;
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v->_get_obj().id = obj->get_instance_id();
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} else {
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v->_get_obj().obj = nullptr;
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v->_get_obj().id = ObjectID();
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}
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}
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// Atomic types.
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_FORCE_INLINE_ static bool *get_bool(Variant *v) { return &v->_data._bool; }
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_FORCE_INLINE_ static const bool *get_bool(const Variant *v) { return &v->_data._bool; }
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@ -285,7 +278,11 @@ public:
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v->clear();
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}
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static void object_assign(Variant *v, const Variant *o); //needs to use reference, do away
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static void object_assign(Variant *v, const Object *o); // Needs Reference, so it's implemented elsewhere.
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_FORCE_INLINE_ static void object_assign(Variant *v, const Variant *o) {
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object_assign(v, o->_get_obj().obj);
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}
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_FORCE_INLINE_ static void object_assign_null(Variant *v) {
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v->_get_obj().obj = nullptr;
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@ -1653,7 +1653,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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VariantInternal::initialize(ret, Variant::OBJECT);
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Object **ret_opaque = VariantInternal::get_object(ret);
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method->ptrcall(base_obj, argptrs, ret_opaque);
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VariantInternal::set_object(ret, *ret_opaque);
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VariantInternal::object_assign(ret, *ret_opaque); // Set so ID is correct too.
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#ifdef DEBUG_ENABLED
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if (GDScriptLanguage::get_singleton()->profiling) {
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