[Net] Silence ENetMultiplayerPeer close_connection.

Used to print an error when it was not active, now it just returns
immediately as per the documentation.
This commit is contained in:
Fabio Alessandrelli 2021-09-02 15:21:09 +02:00
parent c97afc033f
commit 027fbc9a6c

View File

@ -393,7 +393,9 @@ bool ENetMultiplayerPeer::is_server() const {
}
void ENetMultiplayerPeer::close_connection(uint32_t wait_usec) {
ERR_FAIL_COND_MSG(!_is_active(), "The multiplayer instance isn't currently active.");
if (!_is_active()) {
return;
}
_pop_current_packet();