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Make sure sync to physics is disabled in editor, fixes #20230
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@ -1425,6 +1425,10 @@ void KinematicBody2D::set_sync_to_physics(bool p_enable) {
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return;
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}
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sync_to_physics = p_enable;
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if (Engine::get_singleton()->is_editor_hint())
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return;
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if (p_enable) {
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Physics2DServer::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
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set_only_update_transform_changes(true);
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