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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "VisualShaderNodeUVPolarCoord" inherits= "VisualShaderNode" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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A visual shader node that modifies the texture UV using polar coordinates.
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</brief_description>
<description >
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UV polar coord node will transform UV values into polar coordinates, with specified scale, zoom strength and repeat parameters. It can be used to create various swirl distortions.
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</description>
<tutorials >
</tutorials>
</class>