godot/doc/classes/VisualShaderNodeUVPolarCoord.xml

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

12 lines
580 B
XML
Raw Normal View History

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeUVPolarCoord" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
2022-12-07 22:59:34 +08:00
A visual shader node that modifies the texture UV using polar coordinates.
</brief_description>
<description>
2022-12-07 22:59:34 +08:00
UV polar coord node will transform UV values into polar coordinates, with specified scale, zoom strength and repeat parameters. It can be used to create various swirl distortions.
</description>
<tutorials>
</tutorials>
</class>