godot/modules/mono/godotsharp_defs.h

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/*************************************************************************/
/* godotsharp_defs.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifndef GODOTSHARP_DEFS_H
#define GODOTSHARP_DEFS_H
#define BINDINGS_NAMESPACE "Godot"
#define BINDINGS_NAMESPACE_COLLECTIONS BINDINGS_NAMESPACE ".Collections"
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#define BINDINGS_GLOBAL_SCOPE_CLASS "GD"
#define BINDINGS_PTR_FIELD "ptr"
#define BINDINGS_NATIVE_NAME_FIELD "nativeName"
#define API_SOLUTION_NAME "GodotSharp"
#define CORE_API_ASSEMBLY_NAME "GodotSharp"
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#define EDITOR_API_ASSEMBLY_NAME "GodotSharpEditor"
#define TOOLS_ASM_NAME "GodotTools"
#define TOOLS_PROJECT_EDITOR_ASM_NAME "GodotTools.ProjectEditor"
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#define BINDINGS_CLASS_NATIVECALLS "NativeCalls"
#define BINDINGS_CLASS_NATIVECALLS_EDITOR "EditorNativeCalls"
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#endif // GODOTSHARP_DEFS_H