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godot/doc/classes/AudioStreamPolyphonic.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPolyphonic" inherits="AudioStream" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
AudioStream that lets the user play custom streams at any time from code, simultaneously using a single player.
</brief_description>
<description>
AudioStream that lets the user play custom streams at any time from code, simultaneously using a single player.
Playback control is done via the [AudioStreamPlaybackPolyphonic] instance set inside the player, which can be obtained via [method AudioStreamPlayer.get_stream_playback], [method AudioStreamPlayer2D.get_stream_playback] or [method AudioStreamPlayer3D.get_stream_playback] methods. Obtaining the playback instance is only valid after the [code]stream[/code] property is set as an [AudioStreamPolyphonic] in those players.
</description>
<tutorials>
</tutorials>
<members>
<member name="polyphony" type="int" setter="set_polyphony" getter="get_polyphony" default="32">
Maximum amount of simultaneous streams that can be played.
</member>
</members>
</class>