2021-08-18 01:15:11 +08:00
<?xml version="1.0" encoding="UTF-8" ?>
2023-07-06 16:08:05 +08:00
<class name= "SeparationRayShape2D" inherits= "Shape2D" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
2021-08-18 01:15:11 +08:00
<brief_description >
2023-04-29 04:59:03 +08:00
A 2D ray shape used for physics collision that tries to separate itself from any collider.
2021-08-18 01:15:11 +08:00
</brief_description>
<description >
2023-09-30 03:01:45 +08:00
A 2D ray shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape2D]. When a [SeparationRayShape2D] collides with an object, it tries to separate itself from it by moving its endpoint to the collision point. For example, a [SeparationRayShape2D] next to a character can allow it to instantly move up when touching stairs.
2021-08-18 01:15:11 +08:00
</description>
<tutorials >
</tutorials>
<members >
<member name= "length" type= "float" setter= "set_length" getter= "get_length" default= "20.0" >
The ray's length.
</member>
2021-08-20 02:02:40 +08:00
<member name= "slide_on_slope" type= "bool" setter= "set_slide_on_slope" getter= "get_slide_on_slope" default= "false" >
If [code]false[/code] (default), the shape always separates and returns a normal along its own direction.
If [code]true[/code], the shape can return the correct normal and separate in any direction, allowing sliding motion on slopes.
2021-08-18 01:15:11 +08:00
</member>
</members>
</class>