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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "WorldEnvironment" inherits= "Node" version= "4.0" >
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<brief_description >
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Default environment properties for the entire scene (post-processing effects, lighting and background settings).
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</brief_description>
<description >
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The [WorldEnvironment] node is used to configure the default [Environment] for the scene.
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The parameters defined in the [WorldEnvironment] can be overridden by an [Environment] node set on the current [Camera3D]. Additionally, only one [WorldEnvironment] may be instantiated in a given scene at a time.
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The [WorldEnvironment] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.
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</description>
<tutorials >
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<link title= "Environment and post-processing" > https://docs.godotengine.org/en/latest/tutorials/3d/environment_and_post_processing.html</link>
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<link title= "3D Material Testers Demo" > https://godotengine.org/asset-library/asset/123</link>
<link title= "2D HDR Demo" > https://godotengine.org/asset-library/asset/110</link>
<link title= "Third Person Shooter Demo" > https://godotengine.org/asset-library/asset/678</link>
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</tutorials>
<members >
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<member name= "camera_effects" type= "CameraEffects" setter= "set_camera_effects" getter= "get_camera_effects" >
</member>
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<member name= "environment" type= "Environment" setter= "set_environment" getter= "get_environment" >
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The [Environment] resource used by this [WorldEnvironment], defining the default properties.
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</member>
</members>
</class>