2020-12-23 06:29:48 +08:00
|
|
|
/*************************************************************************/
|
|
|
|
/* FBXModel.cpp */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/*************************************************************************/
|
2021-01-02 03:13:46 +08:00
|
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
2020-12-23 06:29:48 +08:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
|
|
|
|
/*
|
|
|
|
Open Asset Import Library (assimp)
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
|
|
|
|
Copyright (c) 2006-2019, assimp team
|
|
|
|
|
|
|
|
|
|
|
|
All rights reserved.
|
|
|
|
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
|
|
with or without modification, are permitted provided that the
|
|
|
|
following conditions are met:
|
|
|
|
|
|
|
|
* Redistributions of source code must retain the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer.
|
|
|
|
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer in the documentation and/or other
|
|
|
|
materials provided with the distribution.
|
|
|
|
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
|
|
contributors may be used to endorse or promote products
|
|
|
|
derived from this software without specific prior
|
|
|
|
written permission of the assimp team.
|
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
*/
|
|
|
|
|
|
|
|
/** @file FBXModel.cpp
|
|
|
|
* @brief Assimp::FBX::Model implementation
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "FBXDocument.h"
|
|
|
|
#include "FBXDocumentUtil.h"
|
|
|
|
#include "FBXMeshGeometry.h"
|
|
|
|
#include "FBXParser.h"
|
|
|
|
|
|
|
|
namespace FBXDocParser {
|
|
|
|
|
|
|
|
using namespace Util;
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
Model::Model(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
|
|
|
|
Object(id, element, name), shading("Y") {
|
|
|
|
const ScopePtr sc = GetRequiredScope(element);
|
|
|
|
const ElementPtr Shading = sc->GetElement("Shading");
|
|
|
|
const ElementPtr Culling = sc->GetElement("Culling");
|
|
|
|
|
|
|
|
if (Shading) {
|
|
|
|
shading = GetRequiredToken(Shading, 0)->StringContents();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Culling) {
|
|
|
|
culling = ParseTokenAsString(GetRequiredToken(Culling, 0));
|
|
|
|
}
|
|
|
|
|
|
|
|
ResolveLinks(element, doc);
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
Model::~Model() {
|
|
|
|
}
|
|
|
|
|
|
|
|
ModelLimbNode::ModelLimbNode(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
|
|
|
|
Model(id, element, doc, name){};
|
|
|
|
|
|
|
|
ModelLimbNode::~ModelLimbNode() {
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
void Model::ResolveLinks(const ElementPtr element, const Document &doc) {
|
|
|
|
const char *const arr[] = { "Geometry", "Material", "NodeAttribute" };
|
|
|
|
|
|
|
|
// resolve material
|
|
|
|
const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), arr, 3);
|
|
|
|
|
|
|
|
materials.reserve(conns.size());
|
|
|
|
geometry.reserve(conns.size());
|
|
|
|
attributes.reserve(conns.size());
|
|
|
|
for (const Connection *con : conns) {
|
|
|
|
// material and geometry links should be Object-Object connections
|
|
|
|
if (con->PropertyName().length()) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
const Object *const ob = con->SourceObject();
|
|
|
|
if (!ob) {
|
|
|
|
//DOMWarning("failed to read source object for incoming Model link, ignoring",&element);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
const Material *const mat = dynamic_cast<const Material *>(ob);
|
|
|
|
if (mat) {
|
|
|
|
materials.push_back(mat);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
const Geometry *const geo = dynamic_cast<const Geometry *>(ob);
|
|
|
|
if (geo) {
|
|
|
|
geometry.push_back(geo);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
const NodeAttribute *const att = dynamic_cast<const NodeAttribute *>(ob);
|
|
|
|
if (att) {
|
|
|
|
attributes.push_back(att);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
DOMWarning("source object for model link is neither Material, NodeAttribute nor Geometry, ignoring", element);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
bool Model::IsNull() const {
|
|
|
|
const std::vector<const NodeAttribute *> &attrs = GetAttributes();
|
|
|
|
for (const NodeAttribute *att : attrs) {
|
|
|
|
const Null *null_tag = dynamic_cast<const Null *>(att);
|
|
|
|
if (null_tag) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
} // namespace FBXDocParser
|