godot/doc/classes/AnimationNodeAdd3.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeAdd3" inherits="AnimationNodeSync" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Blends two of three animations additively inside of an [AnimationNodeBlendTree].
</brief_description>
<description>
2023-07-09 05:41:18 +08:00
A resource to add to an [AnimationNodeBlendTree]. Blends two animations out of three additively out of three based on the amount value.
This animation node has three inputs:
- The base animation to add to
- A "-add" animation to blend with when the blend amount is negative
- A "+add" animation to blend with when the blend amount is positive
If the absolute value of the amount is greater than [code]1.0[/code], the animation connected to "in" port is blended with the amplified animation connected to "-add"/"+add" port.
</description>
<tutorials>
<link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
</class>