godot/editor/shader_globals_editor.h

68 lines
3.0 KiB
C++
Raw Normal View History

2020-05-10 18:53:46 +08:00
/*************************************************************************/
/* shader_globals_editor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
2020-05-10 18:53:46 +08:00
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SHADER_GLOBALS_EDITOR_H
#define SHADER_GLOBALS_EDITOR_H
#include "core/object/undo_redo.h"
#include "editor/editor_autoload_settings.h"
#include "editor/editor_data.h"
#include "editor/editor_plugin_settings.h"
#include "editor/editor_sectioned_inspector.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tab_container.h"
class ShaderGlobalsEditorInterface;
class ShaderGlobalsEditor : public VBoxContainer {
GDCLASS(ShaderGlobalsEditor, VBoxContainer)
ShaderGlobalsEditorInterface *interface;
EditorInspector *inspector;
LineEdit *variable_name;
OptionButton *variable_type;
Button *variable_add;
void _variable_added();
void _variable_deleted(const String &p_variable);
void _changed();
protected:
static void _bind_methods();
void _notification(int p_what);
public:
ShaderGlobalsEditor();
~ShaderGlobalsEditor();
};
#endif // SHADER_GLOBALS_EDITOR_H