godot/doc/classes/SpringBoneCollisionCapsule3D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="SpringBoneCollisionCapsule3D" inherits="SpringBoneCollision3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A capsule shape collision that interacts with [SpringBoneSimulator3D].
</brief_description>
<description>
A capsule shape collision that interacts with [SpringBoneSimulator3D].
</description>
<tutorials>
</tutorials>
<members>
<member name="height" type="float" setter="set_height" getter="get_height" default="0.5">
The capsule's height.
</member>
<member name="inside" type="bool" setter="set_inside" getter="is_inside" default="false">
If [code]true[/code], the collision acts to trap the joint within the collision.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.1">
The capsule's radius.
</member>
</members>
</class>