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/**************************************************************************/
/* surface_tool.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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# ifndef SURFACE_TOOL_H
# define SURFACE_TOOL_H
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# include "core/templates/local_vector.h"
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# include "scene/resources/mesh.h"
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# include "thirdparty/misc/mikktspace.h"
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class SurfaceTool : public RefCounted {
GDCLASS ( SurfaceTool , RefCounted ) ;
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static const uint32_t custom_mask [ RS : : ARRAY_CUSTOM_COUNT ] ;
static const uint32_t custom_shift [ RS : : ARRAY_CUSTOM_COUNT ] ;
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public :
struct Vertex {
Vector3 vertex ;
Color color ;
Vector3 normal ; // normal, binormal, tangent
Vector3 binormal ;
Vector3 tangent ;
Vector2 uv ;
Vector2 uv2 ;
Vector < int > bones ;
Vector < float > weights ;
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Color custom [ RS : : ARRAY_CUSTOM_COUNT ] ;
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uint32_t smooth_group = 0 ;
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bool operator = = ( const Vertex & p_vertex ) const ;
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Vertex ( ) { }
} ;
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enum CustomFormat {
CUSTOM_RGBA8_UNORM = RS : : ARRAY_CUSTOM_RGBA8_UNORM ,
CUSTOM_RGBA8_SNORM = RS : : ARRAY_CUSTOM_RGBA8_SNORM ,
CUSTOM_RG_HALF = RS : : ARRAY_CUSTOM_RG_HALF ,
CUSTOM_RGBA_HALF = RS : : ARRAY_CUSTOM_RGBA_HALF ,
CUSTOM_R_FLOAT = RS : : ARRAY_CUSTOM_R_FLOAT ,
CUSTOM_RG_FLOAT = RS : : ARRAY_CUSTOM_RG_FLOAT ,
CUSTOM_RGB_FLOAT = RS : : ARRAY_CUSTOM_RGB_FLOAT ,
CUSTOM_RGBA_FLOAT = RS : : ARRAY_CUSTOM_RGBA_FLOAT ,
CUSTOM_MAX = RS : : ARRAY_CUSTOM_MAX
} ;
enum SkinWeightCount {
SKIN_4_WEIGHTS ,
SKIN_8_WEIGHTS
} ;
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enum {
/* Do not move vertices that are located on the topological border (vertices on triangle edges that don't have a paired triangle). Useful for simplifying portions of the larger mesh. */
SIMPLIFY_LOCK_BORDER = 1 < < 0 , // From meshopt_SimplifyLockBorder
} ;
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typedef void ( * OptimizeVertexCacheFunc ) ( unsigned int * destination , const unsigned int * indices , size_t index_count , size_t vertex_count ) ;
static OptimizeVertexCacheFunc optimize_vertex_cache_func ;
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typedef size_t ( * SimplifyFunc ) ( unsigned int * destination , const unsigned int * indices , size_t index_count , const float * vertex_positions , size_t vertex_count , size_t vertex_positions_stride , size_t target_index_count , float target_error , unsigned int options , float * r_error ) ;
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static SimplifyFunc simplify_func ;
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typedef size_t ( * SimplifyWithAttribFunc ) ( unsigned int * destination , const unsigned int * indices , size_t index_count , const float * vertex_data , size_t vertex_count , size_t vertex_stride , size_t target_index_count , float target_error , unsigned int options , float * result_error , const float * attributes , const float * attribute_weights , size_t attribute_count ) ;
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static SimplifyWithAttribFunc simplify_with_attrib_func ;
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typedef float ( * SimplifyScaleFunc ) ( const float * vertex_positions , size_t vertex_count , size_t vertex_positions_stride ) ;
static SimplifyScaleFunc simplify_scale_func ;
typedef size_t ( * SimplifySloppyFunc ) ( unsigned int * destination , const unsigned int * indices , size_t index_count , const float * vertex_positions_data , size_t vertex_count , size_t vertex_positions_stride , size_t target_index_count , float target_error , float * out_result_error ) ;
static SimplifySloppyFunc simplify_sloppy_func ;
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typedef size_t ( * GenerateRemapFunc ) ( unsigned int * destination , const unsigned int * indices , size_t index_count , const void * vertices , size_t vertex_count , size_t vertex_size ) ;
static GenerateRemapFunc generate_remap_func ;
typedef void ( * RemapVertexFunc ) ( void * destination , const void * vertices , size_t vertex_count , size_t vertex_size , const unsigned int * remap ) ;
static RemapVertexFunc remap_vertex_func ;
typedef void ( * RemapIndexFunc ) ( unsigned int * destination , const unsigned int * indices , size_t index_count , const unsigned int * remap ) ;
static RemapIndexFunc remap_index_func ;
static void strip_mesh_arrays ( PackedVector3Array & r_vertices , PackedInt32Array & r_indices ) ;
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private :
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struct VertexHasher {
static _FORCE_INLINE_ uint32_t hash ( const Vertex & p_vtx ) ;
} ;
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struct SmoothGroupVertex {
Vector3 vertex ;
uint32_t smooth_group = 0 ;
bool operator = = ( const SmoothGroupVertex & p_vertex ) const ;
SmoothGroupVertex ( const Vertex & p_vertex ) {
vertex = p_vertex . vertex ;
smooth_group = p_vertex . smooth_group ;
} ;
} ;
struct SmoothGroupVertexHasher {
static _FORCE_INLINE_ uint32_t hash ( const SmoothGroupVertex & p_vtx ) ;
} ;
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struct TriangleHasher {
static _FORCE_INLINE_ uint32_t hash ( const int * p_triangle ) ;
static _FORCE_INLINE_ bool compare ( const int * p_lhs , const int * p_rhs ) ;
} ;
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struct WeightSort {
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int index = 0 ;
float weight = 0.0 ;
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bool operator < ( const WeightSort & p_right ) const {
return weight < p_right . weight ;
}
} ;
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bool begun = false ;
bool first = false ;
Mesh : : PrimitiveType primitive = Mesh : : PRIMITIVE_LINES ;
uint32_t format = 0 ;
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Ref < Material > material ;
//arrays
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LocalVector < Vertex > vertex_array ;
LocalVector < int > index_array ;
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//memory
Color last_color ;
Vector3 last_normal ;
Vector2 last_uv ;
Vector2 last_uv2 ;
Vector < int > last_bones ;
Vector < float > last_weights ;
Plane last_tangent ;
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uint32_t last_smooth_group = 0 ;
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SkinWeightCount skin_weights = SKIN_4_WEIGHTS ;
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Color last_custom [ RS : : ARRAY_CUSTOM_COUNT ] ;
CustomFormat last_custom_format [ RS : : ARRAY_CUSTOM_COUNT ] ;
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void _create_list_from_arrays ( Array arr , LocalVector < Vertex > * r_vertex , LocalVector < int > * r_index , uint32_t & lformat ) ;
void _create_list ( const Ref < Mesh > & p_existing , int p_surface , LocalVector < Vertex > * r_vertex , LocalVector < int > * r_index , uint32_t & lformat ) ;
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//mikktspace callbacks
static int mikktGetNumFaces ( const SMikkTSpaceContext * pContext ) ;
static int mikktGetNumVerticesOfFace ( const SMikkTSpaceContext * pContext , const int iFace ) ;
static void mikktGetPosition ( const SMikkTSpaceContext * pContext , float fvPosOut [ ] , const int iFace , const int iVert ) ;
static void mikktGetNormal ( const SMikkTSpaceContext * pContext , float fvNormOut [ ] , const int iFace , const int iVert ) ;
static void mikktGetTexCoord ( const SMikkTSpaceContext * pContext , float fvTexcOut [ ] , const int iFace , const int iVert ) ;
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static void mikktSetTSpaceDefault ( const SMikkTSpaceContext * pContext , const float fvTangent [ ] , const float fvBiTangent [ ] , const float fMagS , const float fMagT ,
const tbool bIsOrientationPreserving , const int iFace , const int iVert ) ;
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void _add_triangle_fan ( const Vector < Vector3 > & p_vertices , const Vector < Vector2 > & p_uvs = Vector < Vector2 > ( ) , const Vector < Color > & p_colors = Vector < Color > ( ) , const Vector < Vector2 > & p_uv2s = Vector < Vector2 > ( ) , const Vector < Vector3 > & p_normals = Vector < Vector3 > ( ) , const TypedArray < Plane > & p_tangents = TypedArray < Plane > ( ) ) ;
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protected :
static void _bind_methods ( ) ;
public :
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void set_skin_weight_count ( SkinWeightCount p_weights ) ;
SkinWeightCount get_skin_weight_count ( ) const ;
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void set_custom_format ( int p_channel_index , CustomFormat p_format ) ;
CustomFormat get_custom_format ( int p_channel_index ) const ;
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Mesh : : PrimitiveType get_primitive_type ( ) const ;
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void begin ( Mesh : : PrimitiveType p_primitive ) ;
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void set_color ( Color p_color ) ;
void set_normal ( const Vector3 & p_normal ) ;
void set_tangent ( const Plane & p_tangent ) ;
void set_uv ( const Vector2 & p_uv ) ;
void set_uv2 ( const Vector2 & p_uv2 ) ;
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void set_custom ( int p_channel_index , const Color & p_custom ) ;
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void set_bones ( const Vector < int > & p_bones ) ;
void set_weights ( const Vector < float > & p_weights ) ;
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void set_smooth_group ( uint32_t p_group ) ;
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void add_vertex ( const Vector3 & p_vertex ) ;
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void add_triangle_fan ( const Vector < Vector3 > & p_vertices , const Vector < Vector2 > & p_uvs = Vector < Vector2 > ( ) , const Vector < Color > & p_colors = Vector < Color > ( ) , const Vector < Vector2 > & p_uv2s = Vector < Vector2 > ( ) , const Vector < Vector3 > & p_normals = Vector < Vector3 > ( ) , const Vector < Plane > & p_tangents = Vector < Plane > ( ) ) ;
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void add_index ( int p_index ) ;
void index ( ) ;
void deindex ( ) ;
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void generate_normals ( bool p_flip = false ) ;
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void generate_tangents ( ) ;
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void optimize_indices_for_cache ( ) ;
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AABB get_aabb ( ) const ;
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Vector < int > generate_lod ( float p_threshold , int p_target_index_count = 3 ) ;
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void set_material ( const Ref < Material > & p_material ) ;
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Ref < Material > get_material ( ) const ;
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void clear ( ) ;
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LocalVector < Vertex > & get_vertex_array ( ) { return vertex_array ; }
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void create_from_triangle_arrays ( const Array & p_arrays ) ;
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static void create_vertex_array_from_triangle_arrays ( const Array & p_arrays , LocalVector < Vertex > & ret , uint32_t * r_format = nullptr ) ;
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Array commit_to_arrays ( ) ;
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void create_from ( const Ref < Mesh > & p_existing , int p_surface ) ;
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void create_from_blend_shape ( const Ref < Mesh > & p_existing , int p_surface , const String & p_blend_shape_name ) ;
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void append_from ( const Ref < Mesh > & p_existing , int p_surface , const Transform3D & p_xform ) ;
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Ref < ArrayMesh > commit ( const Ref < ArrayMesh > & p_existing = Ref < ArrayMesh > ( ) , uint32_t p_compress_flags = 0 ) ;
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SurfaceTool ( ) ;
} ;
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VARIANT_ENUM_CAST ( SurfaceTool : : CustomFormat )
VARIANT_ENUM_CAST ( SurfaceTool : : SkinWeightCount )
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# endif // SURFACE_TOOL_H