godot/editor/connections_dialog.cpp

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/*************************************************************************/
/* connections_dialog.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "connections_dialog.h"
#include "core/print_string.h"
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#include "editor_node.h"
#include "editor_settings.h"
#include "plugins/script_editor_plugin.h"
#include "scene/gui/label.h"
#include "scene/gui/popup_menu.h"
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static Node *_find_first_script(Node *p_root, Node *p_node) {
if (p_node != p_root && p_node->get_owner() != p_root) {
return NULL;
}
if (!p_node->get_script().is_null()) {
return p_node;
}
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *ret = _find_first_script(p_root, p_node->get_child(i));
if (ret) {
return ret;
}
}
return NULL;
}
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class ConnectDialogBinds : public Object {
GDCLASS(ConnectDialogBinds, Object);
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public:
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Vector<Variant> params;
bool _set(const StringName &p_name, const Variant &p_value) {
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String name = p_name;
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if (name.begins_with("bind/")) {
int which = name.get_slice("/", 1).to_int() - 1;
ERR_FAIL_INDEX_V(which, params.size(), false);
params.write[which] = p_value;
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} else
return false;
return true;
}
bool _get(const StringName &p_name, Variant &r_ret) const {
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String name = p_name;
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if (name.begins_with("bind/")) {
int which = name.get_slice("/", 1).to_int() - 1;
ERR_FAIL_INDEX_V(which, params.size(), false);
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r_ret = params[which];
} else
return false;
return true;
}
void _get_property_list(List<PropertyInfo> *p_list) const {
for (int i = 0; i < params.size(); i++) {
p_list->push_back(PropertyInfo(params[i].get_type(), "bind/" + itos(i + 1)));
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}
}
void notify_changed() {
_change_notify();
}
ConnectDialogBinds() {
}
};
/*
Signal automatically called by parent dialog.
*/
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void ConnectDialog::ok_pressed() {
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if (dst_method->get_text() == "") {
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error->set_text(TTR("Method in target node must be specified."));
error->popup_centered_minsize();
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return;
}
Node *target = tree->get_selected();
if (target->get_script().is_null()) {
if (!target->has_method(dst_method->get_text())) {
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error->set_text(TTR("Target method not found. Specify a valid method or attach a script to the target node."));
error->popup_centered_minsize();
return;
}
}
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emit_signal("connected");
}
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void ConnectDialog::_cancel_pressed() {
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hide();
}
/*
Called each time a target node is selected within the target node tree.
*/
void ConnectDialog::_tree_node_selected() {
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Node *current = tree->get_selected();
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if (!current)
return;
dst_path = source->get_path_to(current);
get_ok()->set_disabled(false);
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}
/*
Adds a new parameter bind to connection.
*/
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void ConnectDialog::_add_bind() {
if (cdbinds->params.size() >= VARIANT_ARG_MAX)
return;
Variant::Type vt = (Variant::Type)type_list->get_item_id(type_list->get_selected());
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Variant value;
switch (vt) {
case Variant::BOOL: value = false; break;
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case Variant::INT: value = 0; break;
case Variant::REAL: value = 0.0; break;
case Variant::STRING: value = ""; break;
case Variant::VECTOR2: value = Vector2(); break;
case Variant::RECT2: value = Rect2(); break;
case Variant::VECTOR3: value = Vector3(); break;
case Variant::PLANE: value = Plane(); break;
case Variant::QUAT: value = Quat(); break;
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case Variant::AABB: value = AABB(); break;
case Variant::BASIS: value = Basis(); break;
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case Variant::TRANSFORM: value = Transform(); break;
case Variant::COLOR: value = Color(); break;
default: {
ERR_FAIL();
} break;
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}
ERR_FAIL_COND(value.get_type() == Variant::NIL);
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cdbinds->params.push_back(value);
cdbinds->notify_changed();
}
/*
Remove parameter bind from connection.
*/
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void ConnectDialog::_remove_bind() {
String st = bind_editor->get_selected_path();
if (st == "")
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return;
int idx = st.get_slice("/", 1).to_int() - 1;
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ERR_FAIL_INDEX(idx, cdbinds->params.size());
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cdbinds->params.remove(idx);
cdbinds->notify_changed();
}
void ConnectDialog::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
bind_editor->edit(cdbinds);
}
}
void ConnectDialog::_bind_methods() {
ClassDB::bind_method("_advanced_pressed", &ConnectDialog::_advanced_pressed);
ClassDB::bind_method("_cancel", &ConnectDialog::_cancel_pressed);
ClassDB::bind_method("_tree_node_selected", &ConnectDialog::_tree_node_selected);
ClassDB::bind_method("_add_bind", &ConnectDialog::_add_bind);
ClassDB::bind_method("_remove_bind", &ConnectDialog::_remove_bind);
ADD_SIGNAL(MethodInfo("connected"));
}
Node *ConnectDialog::get_source() const {
return source;
}
StringName ConnectDialog::get_signal_name() const {
return signal;
}
NodePath ConnectDialog::get_dst_path() const {
return dst_path;
}
void ConnectDialog::set_dst_node(Node *p_node) {
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tree->set_selected(p_node);
}
StringName ConnectDialog::get_dst_method_name() const {
String txt = dst_method->get_text();
if (txt.find("(") != -1)
txt = txt.left(txt.find("(")).strip_edges();
return txt;
}
void ConnectDialog::set_dst_method(const StringName &p_method) {
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dst_method->set_text(p_method);
}
Vector<Variant> ConnectDialog::get_binds() const {
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return cdbinds->params;
}
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bool ConnectDialog::get_deferred() const {
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return deferred->is_pressed();
}
bool ConnectDialog::get_oneshot() const {
return oneshot->is_pressed();
}
/*
Returns true if ConnectDialog is being used to edit an existing connection.
*/
bool ConnectDialog::is_editing() const {
return bEditMode;
}
/*
Initialize ConnectDialog and populate fields with expected data.
If creating a connection from scratch, sensible defaults are used.
If editing an existing connection, previous data is retained.
*/
void ConnectDialog::init(Connection c, bool bEdit) {
source = static_cast<Node *>(c.source);
signal = c.signal;
tree->set_selected(NULL);
tree->set_marked(source, true);
if (c.target) {
get_ok()->set_disabled(false);
set_dst_node(static_cast<Node *>(c.target));
set_dst_method(c.method);
} else {
get_ok()->set_disabled(true);
}
bool bDeferred = (c.flags & CONNECT_DEFERRED) == CONNECT_DEFERRED;
bool bOneshot = (c.flags & CONNECT_ONESHOT) == CONNECT_ONESHOT;
deferred->set_pressed(bDeferred);
oneshot->set_pressed(bOneshot);
cdbinds->params.clear();
cdbinds->params = c.binds;
cdbinds->notify_changed();
bEditMode = bEdit;
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}
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void ConnectDialog::popup_dialog(const String &p_for_signal) {
from_signal->set_text(p_for_signal);
error_label->add_color_override("font_color", get_color("error_color", "Editor"));
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if (!advanced->is_pressed())
error_label->set_visible(!_find_first_script(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root()));
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popup_centered();
}
void ConnectDialog::_advanced_pressed() {
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if (advanced->is_pressed()) {
set_custom_minimum_size(Size2(900, 500) * EDSCALE);
connect_to_label->set_text(TTR("Connect to Node:"));
tree->set_connect_to_script_mode(false);
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vbc_right->show();
error_label->hide();
} else {
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set_custom_minimum_size(Size2(600, 500) * EDSCALE);
set_size(Size2());
connect_to_label->set_text(TTR("Connect to Script:"));
tree->set_connect_to_script_mode(true);
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vbc_right->hide();
error_label->set_visible(!_find_first_script(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root()));
}
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set_position((get_viewport_rect().size - get_custom_minimum_size()) / 2);
}
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ConnectDialog::ConnectDialog() {
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set_custom_minimum_size(Size2(600, 500) * EDSCALE);
VBoxContainer *vbc = memnew(VBoxContainer);
add_child(vbc);
HBoxContainer *main_hb = memnew(HBoxContainer);
vbc->add_child(main_hb);
main_hb->set_v_size_flags(SIZE_EXPAND_FILL);
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VBoxContainer *vbc_left = memnew(VBoxContainer);
main_hb->add_child(vbc_left);
vbc_left->set_h_size_flags(SIZE_EXPAND_FILL);
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from_signal = memnew(LineEdit);
from_signal->set_editable(false);
vbc_left->add_margin_child(TTR("From Signal:"), from_signal);
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tree = memnew(SceneTreeEditor(false));
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tree->set_connecting_signal(true);
tree->get_scene_tree()->connect("item_activated", this, "_ok");
tree->connect("node_selected", this, "_tree_node_selected");
tree->set_connect_to_script_mode(true);
Node *mc = vbc_left->add_margin_child(TTR("Connect to Script:"), tree, true);
connect_to_label = Object::cast_to<Label>(vbc_left->get_child(mc->get_index() - 1));
error_label = memnew(Label);
error_label->set_text(TTR("Scene does not contain any script."));
vbc_left->add_child(error_label);
error_label->hide();
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vbc_right = memnew(VBoxContainer);
main_hb->add_child(vbc_right);
vbc_right->set_h_size_flags(SIZE_EXPAND_FILL);
vbc_right->hide();
HBoxContainer *add_bind_hb = memnew(HBoxContainer);
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type_list = memnew(OptionButton);
type_list->set_h_size_flags(SIZE_EXPAND_FILL);
add_bind_hb->add_child(type_list);
type_list->add_item("bool", Variant::BOOL);
type_list->add_item("int", Variant::INT);
type_list->add_item("real", Variant::REAL);
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type_list->add_item("String", Variant::STRING);
type_list->add_item("Vector2", Variant::VECTOR2);
type_list->add_item("Rect2", Variant::RECT2);
type_list->add_item("Vector3", Variant::VECTOR3);
type_list->add_item("Plane", Variant::PLANE);
type_list->add_item("Quat", Variant::QUAT);
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type_list->add_item("AABB", Variant::AABB);
type_list->add_item("Basis", Variant::BASIS);
type_list->add_item("Transform", Variant::TRANSFORM);
type_list->add_item("Color", Variant::COLOR);
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type_list->select(0);
Button *add_bind = memnew(Button);
add_bind->set_text(TTR("Add"));
add_bind_hb->add_child(add_bind);
add_bind->connect("pressed", this, "_add_bind");
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Button *del_bind = memnew(Button);
del_bind->set_text(TTR("Remove"));
add_bind_hb->add_child(del_bind);
del_bind->connect("pressed", this, "_remove_bind");
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vbc_right->add_margin_child(TTR("Add Extra Call Argument:"), add_bind_hb);
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bind_editor = memnew(EditorInspector);
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vbc_right->add_margin_child(TTR("Extra Call Arguments:"), bind_editor, true);
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HBoxContainer *dstm_hb = memnew(HBoxContainer);
vbc_left->add_margin_child("Receiver Method:", dstm_hb);
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dst_method = memnew(LineEdit);
dst_method->set_h_size_flags(SIZE_EXPAND_FILL);
dstm_hb->add_child(dst_method);
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advanced = memnew(CheckButton);
dstm_hb->add_child(advanced);
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advanced->set_text(TTR("Advanced"));
advanced->connect("pressed", this, "_advanced_pressed");
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// Add spacing so the tree and inspector are the same size.
Control *spacing = memnew(Control);
spacing->set_custom_minimum_size(Size2(0, 4) * EDSCALE);
vbc_right->add_child(spacing);
deferred = memnew(CheckBox);
deferred->set_h_size_flags(0);
deferred->set_text(TTR("Deferred"));
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deferred->set_tooltip(TTR("Defers the signal, storing it in a queue and only firing it at idle time."));
vbc_right->add_child(deferred);
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oneshot = memnew(CheckBox);
oneshot->set_h_size_flags(0);
oneshot->set_text(TTR("Oneshot"));
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oneshot->set_tooltip(TTR("Disconnects the signal after its first emission."));
vbc_right->add_child(oneshot);
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set_as_toplevel(true);
cdbinds = memnew(ConnectDialogBinds);
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error = memnew(AcceptDialog);
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add_child(error);
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error->set_title(TTR("Cannot connect signal"));
error->get_ok()->set_text(TTR("Close"));
get_ok()->set_text(TTR("Connect"));
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}
ConnectDialog::~ConnectDialog() {
memdelete(cdbinds);
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}
//////////////////////////////////////////
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// Originally copied and adapted from EditorProperty, try to keep style in sync.
Control *ConnectionsDockTree::make_custom_tooltip(const String &p_text) const {
EditorHelpBit *help_bit = memnew(EditorHelpBit);
help_bit->add_style_override("panel", get_stylebox("panel", "TooltipPanel"));
help_bit->get_rich_text()->set_fixed_size_to_width(360 * EDSCALE);
String text = TTR("Signal:") + " [u][b]" + p_text.get_slice("::", 0) + "[/b][/u]";
text += p_text.get_slice("::", 1).strip_edges() + "\n";
text += p_text.get_slice("::", 2).strip_edges();
help_bit->set_text(text);
help_bit->call_deferred("set_text", text); //hack so it uses proper theme once inside scene
return help_bit;
}
struct _ConnectionsDockMethodInfoSort {
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_FORCE_INLINE_ bool operator()(const MethodInfo &a, const MethodInfo &b) const {
return a.name < b.name;
}
};
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/*
Post-ConnectDialog callback for creating/editing connections.
Creates or edits connections based on state of the ConnectDialog when "Connect" is pressed.
*/
void ConnectionsDock::_make_or_edit_connection() {
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TreeItem *it = tree->get_selected();
ERR_FAIL_COND(!it);
NodePath dst_path = connect_dialog->get_dst_path();
Node *target = selectedNode->get_node(dst_path);
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ERR_FAIL_COND(!target);
Connection cToMake;
cToMake.source = connect_dialog->get_source();
cToMake.target = target;
cToMake.signal = connect_dialog->get_signal_name();
cToMake.method = connect_dialog->get_dst_method_name();
cToMake.binds = connect_dialog->get_binds();
bool defer = connect_dialog->get_deferred();
bool oshot = connect_dialog->get_oneshot();
cToMake.flags = CONNECT_PERSIST | (defer ? CONNECT_DEFERRED : 0) | (oshot ? CONNECT_ONESHOT : 0);
// Conditions to add function: must have a script and must not have the method already
// (in the class, the script itself, or inherited).
bool add_script_function = false;
Ref<Script> script = target->get_script();
if (!target->get_script().is_null() && !ClassDB::has_method(target->get_class(), cToMake.method)) {
// There is a chance that the method is inherited from another script.
bool found_inherited_function = false;
Ref<Script> inherited_script = script->get_base_script();
while (!inherited_script.is_null()) {
int line = inherited_script->get_language()->find_function(cToMake.method, inherited_script->get_source_code());
if (line != -1) {
found_inherited_function = true;
break;
}
inherited_script = inherited_script->get_base_script();
}
add_script_function = !found_inherited_function;
}
PoolStringArray script_function_args;
if (add_script_function) {
// Pick up args here before "it" is deleted by update_tree.
script_function_args = it->get_metadata(0).operator Dictionary()["args"];
for (int i = 0; i < cToMake.binds.size(); i++) {
script_function_args.append("extra_arg_" + itos(i) + ":" + Variant::get_type_name(cToMake.binds[i].get_type()));
}
}
if (connect_dialog->is_editing()) {
_disconnect(*it);
_connect(cToMake);
} else {
_connect(cToMake);
}
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// IMPORTANT NOTE: _disconnect and _connect cause an update_tree, which will delete the object "it" is pointing to.
it = NULL;
if (add_script_function) {
editor->emit_signal("script_add_function_request", target, cToMake.method, script_function_args);
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hide();
}
update_tree();
}
/*
Creates single connection w/ undo-redo functionality.
*/
void ConnectionsDock::_connect(Connection cToMake) {
Node *source = static_cast<Node *>(cToMake.source);
Node *target = static_cast<Node *>(cToMake.target);
if (!source || !target)
return;
undo_redo->create_action(vformat(TTR("Connect '%s' to '%s'"), String(cToMake.signal), String(cToMake.method)));
undo_redo->add_do_method(source, "connect", cToMake.signal, target, cToMake.method, cToMake.binds, cToMake.flags);
undo_redo->add_undo_method(source, "disconnect", cToMake.signal, target, cToMake.method);
undo_redo->add_do_method(this, "update_tree");
undo_redo->add_undo_method(this, "update_tree");
undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); //to force redraw of scene tree
undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree");
undo_redo->commit_action();
}
/*
Break single connection w/ undo-redo functionality.
*/
void ConnectionsDock::_disconnect(TreeItem &item) {
Connection c = item.get_metadata(0);
ERR_FAIL_COND(c.source != selectedNode); // Shouldn't happen but... Bugcheck.
undo_redo->create_action(vformat(TTR("Disconnect '%s' from '%s'"), c.signal, c.method));
undo_redo->add_do_method(selectedNode, "disconnect", c.signal, c.target, c.method);
undo_redo->add_undo_method(selectedNode, "connect", c.signal, c.target, c.method, c.binds, c.flags);
undo_redo->add_do_method(this, "update_tree");
undo_redo->add_undo_method(this, "update_tree");
undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); // To force redraw of scene tree.
undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree");
undo_redo->commit_action();
}
/*
Break all connections of currently selected signal.
Can undo-redo as a single action.
*/
void ConnectionsDock::_disconnect_all() {
TreeItem *item = tree->get_selected();
if (!_is_item_signal(*item))
return;
TreeItem *child = item->get_children();
String signalName = item->get_metadata(0).operator Dictionary()["name"];
undo_redo->create_action(vformat(TTR("Disconnect all from signal: '%s'"), signalName));
while (child) {
Connection c = child->get_metadata(0);
undo_redo->add_do_method(selectedNode, "disconnect", c.signal, c.target, c.method);
undo_redo->add_undo_method(selectedNode, "connect", c.signal, c.target, c.method, c.binds, c.flags);
child = child->get_next();
}
undo_redo->add_do_method(this, "update_tree");
undo_redo->add_undo_method(this, "update_tree");
undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree");
undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree");
undo_redo->commit_action();
}
void ConnectionsDock::_tree_item_selected() {
TreeItem *item = tree->get_selected();
if (!item) { // Unlikely. Disable button just in case.
connect_button->set_text(TTR("Connect..."));
connect_button->set_disabled(true);
} else if (_is_item_signal(*item)) {
connect_button->set_text(TTR("Connect..."));
connect_button->set_disabled(false);
} else {
connect_button->set_text(TTR("Disconnect"));
connect_button->set_disabled(false);
}
}
void ConnectionsDock::_tree_item_activated() { // "Activation" on double-click.
TreeItem *item = tree->get_selected();
if (!item)
return;
if (_is_item_signal(*item)) {
_open_connection_dialog(*item);
} else {
_go_to_script(*item);
}
}
bool ConnectionsDock::_is_item_signal(TreeItem &item) {
return (item.get_parent() == tree->get_root() || item.get_parent()->get_parent() == tree->get_root());
}
/*
Open connection dialog with TreeItem data to CREATE a brand-new connection.
*/
void ConnectionsDock::_open_connection_dialog(TreeItem &item) {
String signal = item.get_metadata(0).operator Dictionary()["name"];
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const String &signalname = signal;
String midname = selectedNode->get_name();
for (int i = 0; i < midname.length(); i++) { //TODO: Regex filter may be cleaner.
CharType c = midname[i];
if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_')) {
if (c == ' ') {
// Replace spaces with underlines.
c = '_';
} else {
// Remove any other characters.
midname.remove(i);
i--;
continue;
}
}
midname[i] = c;
}
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Node *dst_node = selectedNode->get_owner() ? selectedNode->get_owner() : selectedNode;
if (!dst_node || dst_node->get_script().is_null()) {
dst_node = _find_first_script(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root());
}
StringName dst_method = "_on_" + midname + "_" + signal;
Connection c;
c.source = selectedNode;
c.signal = StringName(signalname);
c.target = dst_node;
c.method = dst_method;
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connect_dialog->popup_dialog(signalname);
connect_dialog->init(c);
connect_dialog->set_title(TTR("Connect a Signal to a Method"));
}
/*
Open connection dialog with Connection data to EDIT an existing connection.
*/
void ConnectionsDock::_open_connection_dialog(Connection cToEdit) {
Node *src = static_cast<Node *>(cToEdit.source);
Node *dst = static_cast<Node *>(cToEdit.target);
if (src && dst) {
connect_dialog->set_title(TTR("Edit Connection:") + cToEdit.signal);
connect_dialog->popup_centered();
connect_dialog->init(cToEdit, true);
}
}
/*
Open slot method location in script editor.
*/
void ConnectionsDock::_go_to_script(TreeItem &item) {
if (_is_item_signal(item))
return;
Connection c = item.get_metadata(0);
ERR_FAIL_COND(c.source != selectedNode); //shouldn't happen but...bugcheck
if (!c.target)
return;
Ref<Script> script = c.target->get_script();
if (script.is_null())
return;
if (script.is_valid() && ScriptEditor::get_singleton()->script_goto_method(script, c.method)) {
editor->call("_editor_select", EditorNode::EDITOR_SCRIPT);
}
}
void ConnectionsDock::_handle_signal_menu_option(int option) {
TreeItem *item = tree->get_selected();
if (!item)
return;
switch (option) {
case CONNECT: {
_open_connection_dialog(*item);
} break;
case DISCONNECT_ALL: {
StringName signal_name = item->get_metadata(0).operator Dictionary()["name"];
disconnect_all_dialog->set_text(vformat(TTR("Are you sure you want to remove all connections from the \"%s\" signal?"), signal_name));
disconnect_all_dialog->popup_centered();
} break;
}
}
void ConnectionsDock::_handle_slot_menu_option(int option) {
TreeItem *item = tree->get_selected();
if (!item)
return;
switch (option) {
case EDIT: {
Connection c = item->get_metadata(0);
_open_connection_dialog(c);
} break;
case GO_TO_SCRIPT: {
_go_to_script(*item);
} break;
case DISCONNECT: {
_disconnect(*item);
update_tree();
} break;
}
}
void ConnectionsDock::_rmb_pressed(Vector2 position) {
TreeItem *item = tree->get_selected();
if (!item)
return;
Vector2 global_position = tree->get_global_position() + position;
if (_is_item_signal(*item)) {
signal_menu->set_position(global_position);
signal_menu->popup();
} else {
slot_menu->set_position(global_position);
slot_menu->popup();
}
}
void ConnectionsDock::_close() {
hide();
}
void ConnectionsDock::_connect_pressed() {
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TreeItem *item = tree->get_selected();
if (!item) {
connect_button->set_disabled(true);
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return;
}
if (_is_item_signal(*item)) {
_open_connection_dialog(*item);
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} else {
_disconnect(*item);
update_tree();
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}
}
void ConnectionsDock::_notification(int p_what) {
if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
update_tree();
}
}
void ConnectionsDock::_bind_methods() {
ClassDB::bind_method("_make_or_edit_connection", &ConnectionsDock::_make_or_edit_connection);
ClassDB::bind_method("_disconnect_all", &ConnectionsDock::_disconnect_all);
ClassDB::bind_method("_tree_item_selected", &ConnectionsDock::_tree_item_selected);
ClassDB::bind_method("_tree_item_activated", &ConnectionsDock::_tree_item_activated);
ClassDB::bind_method("_handle_signal_menu_option", &ConnectionsDock::_handle_signal_menu_option);
ClassDB::bind_method("_handle_slot_menu_option", &ConnectionsDock::_handle_slot_menu_option);
ClassDB::bind_method("_rmb_pressed", &ConnectionsDock::_rmb_pressed);
ClassDB::bind_method("_close", &ConnectionsDock::_close);
ClassDB::bind_method("_connect_pressed", &ConnectionsDock::_connect_pressed);
ClassDB::bind_method("update_tree", &ConnectionsDock::update_tree);
}
void ConnectionsDock::set_node(Node *p_node) {
selectedNode = p_node;
update_tree();
}
void ConnectionsDock::update_tree() {
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tree->clear();
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if (!selectedNode)
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return;
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TreeItem *root = tree->create_item();
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List<MethodInfo> node_signals;
selectedNode->get_signal_list(&node_signals);
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bool did_script = false;
StringName base = selectedNode->get_class();
while (base) {
List<MethodInfo> node_signals2;
Ref<Texture> icon;
String name;
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if (!did_script) {
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Ref<Script> scr = selectedNode->get_script();
if (scr.is_valid()) {
scr->get_script_signal_list(&node_signals2);
if (scr->get_path().is_resource_file())
name = scr->get_path().get_file();
else
name = scr->get_class();
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if (has_icon(scr->get_class(), "EditorIcons")) {
icon = get_icon(scr->get_class(), "EditorIcons");
}
}
} else {
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ClassDB::get_signal_list(base, &node_signals2, true);
if (has_icon(base, "EditorIcons")) {
icon = get_icon(base, "EditorIcons");
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}
name = base;
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}
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if (!icon.is_valid()) {
icon = get_icon("Object", "EditorIcons");
}
TreeItem *pitem = NULL;
if (node_signals2.size()) {
pitem = tree->create_item(root);
pitem->set_text(0, name);
pitem->set_icon(0, icon);
pitem->set_selectable(0, false);
pitem->set_editable(0, false);
pitem->set_custom_bg_color(0, get_color("prop_subsection", "Editor"));
node_signals2.sort();
}
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for (List<MethodInfo>::Element *E = node_signals2.front(); E; E = E->next()) {
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MethodInfo &mi = E->get();
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StringName signal_name = mi.name;
String signaldesc = "(";
PoolStringArray argnames;
if (mi.arguments.size()) {
signaldesc += " ";
for (int i = 0; i < mi.arguments.size(); i++) {
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PropertyInfo &pi = mi.arguments[i];
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if (i > 0)
signaldesc += ", ";
String tname = "var";
if (pi.type == Variant::OBJECT && pi.class_name != StringName()) {
tname = pi.class_name.operator String();
} else if (pi.type != Variant::NIL) {
tname = Variant::get_type_name(pi.type);
}
signaldesc += tname + " " + (pi.name == "" ? String("arg " + itos(i)) : pi.name);
argnames.push_back(pi.name + ":" + tname);
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}
signaldesc += " ";
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}
signaldesc += ")";
TreeItem *item = tree->create_item(pitem);
item->set_text(0, String(signal_name) + signaldesc);
Dictionary sinfo;
sinfo["name"] = signal_name;
sinfo["args"] = argnames;
item->set_metadata(0, sinfo);
item->set_icon(0, get_icon("Signal", "EditorIcons"));
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// Set tooltip with the signal's documentation.
{
String descr;
bool found = false;
Map<StringName, Map<StringName, String> >::Element *G = descr_cache.find(base);
if (G) {
Map<StringName, String>::Element *F = G->get().find(signal_name);
if (F) {
found = true;
descr = F->get();
}
}
if (!found) {
DocData *dd = EditorHelp::get_doc_data();
Map<String, DocData::ClassDoc>::Element *F = dd->class_list.find(base);
while (F && descr == String()) {
for (int i = 0; i < F->get().signals.size(); i++) {
if (F->get().signals[i].name == signal_name.operator String()) {
descr = F->get().signals[i].description.strip_edges();
break;
}
}
if (!F->get().inherits.empty()) {
F = dd->class_list.find(F->get().inherits);
} else {
break;
}
}
descr_cache[base][signal_name] = descr;
}
// "::" separators used in make_custom_tooltip for formatting.
item->set_tooltip(0, String(signal_name) + "::" + signaldesc + "::" + descr);
}
// List existing connections
List<Object::Connection> connections;
selectedNode->get_signal_connection_list(signal_name, &connections);
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for (List<Object::Connection>::Element *F = connections.front(); F; F = F->next()) {
Object::Connection &c = F->get();
if (!(c.flags & CONNECT_PERSIST))
continue;
Node *target = Object::cast_to<Node>(c.target);
if (!target)
continue;
String path = String(selectedNode->get_path_to(target)) + " :: " + c.method + "()";
if (c.flags & CONNECT_DEFERRED)
path += " (deferred)";
if (c.flags & CONNECT_ONESHOT)
path += " (oneshot)";
if (c.binds.size()) {
path += " binds( ";
for (int i = 0; i < c.binds.size(); i++) {
if (i > 0)
path += ", ";
path += c.binds[i].operator String();
}
path += " )";
}
TreeItem *item2 = tree->create_item(item);
item2->set_text(0, path);
item2->set_metadata(0, c);
item2->set_icon(0, get_icon("Slot", "EditorIcons"));
}
}
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if (!did_script) {
did_script = true;
} else {
base = ClassDB::get_parent_class(base);
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}
}
connect_button->set_text(TTR("Connect..."));
connect_button->set_disabled(true);
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}
ConnectionsDock::ConnectionsDock(EditorNode *p_editor) {
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editor = p_editor;
set_name(TTR("Signals"));
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VBoxContainer *vbc = this;
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tree = memnew(ConnectionsDockTree);
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tree->set_columns(1);
tree->set_select_mode(Tree::SELECT_ROW);
tree->set_hide_root(true);
vbc->add_child(tree);
tree->set_v_size_flags(SIZE_EXPAND_FILL);
tree->set_allow_rmb_select(true);
connect_button = memnew(Button);
HBoxContainer *hb = memnew(HBoxContainer);
vbc->add_child(hb);
hb->add_spacer();
hb->add_child(connect_button);
connect_button->connect("pressed", this, "_connect_pressed");
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connect_dialog = memnew(ConnectDialog);
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connect_dialog->set_as_toplevel(true);
add_child(connect_dialog);
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disconnect_all_dialog = memnew(ConfirmationDialog);
disconnect_all_dialog->set_as_toplevel(true);
add_child(disconnect_all_dialog);
disconnect_all_dialog->connect("confirmed", this, "_disconnect_all");
disconnect_all_dialog->set_text(TTR("Are you sure you want to remove all connections from this signal?"));
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signal_menu = memnew(PopupMenu);
add_child(signal_menu);
signal_menu->connect("id_pressed", this, "_handle_signal_menu_option");
signal_menu->add_item(TTR("Connect..."), CONNECT);
signal_menu->add_item(TTR("Disconnect All"), DISCONNECT_ALL);
slot_menu = memnew(PopupMenu);
add_child(slot_menu);
slot_menu->connect("id_pressed", this, "_handle_slot_menu_option");
slot_menu->add_item(TTR("Edit..."), EDIT);
slot_menu->add_item(TTR("Go To Method"), GO_TO_SCRIPT);
slot_menu->add_item(TTR("Disconnect"), DISCONNECT);
connect_dialog->connect("connected", this, "_make_or_edit_connection");
tree->connect("item_selected", this, "_tree_item_selected");
tree->connect("item_activated", this, "_tree_item_activated");
tree->connect("item_rmb_selected", this, "_rmb_pressed");
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add_constant_override("separation", 3 * EDSCALE);
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}
ConnectionsDock::~ConnectionsDock() {
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}