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/**************************************************************************/
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/* native_menu.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef NATIVE_MENU_H
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#define NATIVE_MENU_H
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#include "core/input/input.h"
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#include "core/io/resource.h"
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#include "core/os/os.h"
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#include "core/variant/callable.h"
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class Texture2D;
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class NativeMenu : public Object {
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GDCLASS(NativeMenu, Object)
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static NativeMenu *singleton;
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protected:
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static void _bind_methods();
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public:
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_FORCE_INLINE_ static NativeMenu *get_singleton() {
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return singleton;
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}
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enum Feature {
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FEATURE_GLOBAL_MENU,
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FEATURE_POPUP_MENU,
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FEATURE_OPEN_CLOSE_CALLBACK,
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FEATURE_HOVER_CALLBACK,
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FEATURE_KEY_CALLBACK,
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};
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enum SystemMenus {
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INVALID_MENU_ID,
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MAIN_MENU_ID,
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APPLICATION_MENU_ID,
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WINDOW_MENU_ID,
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HELP_MENU_ID,
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DOCK_MENU_ID,
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};
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virtual bool has_feature(Feature p_feature) const;
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virtual bool has_system_menu(SystemMenus p_menu_id) const;
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virtual RID get_system_menu(SystemMenus p_menu_id) const;
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virtual String get_system_menu_name(SystemMenus p_menu_id) const;
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virtual RID create_menu();
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virtual bool has_menu(const RID &p_rid) const;
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virtual void free_menu(const RID &p_rid);
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virtual Size2 get_size(const RID &p_rid) const;
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virtual void popup(const RID &p_rid, const Vector2i &p_position);
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virtual void set_interface_direction(const RID &p_rid, bool p_is_rtl);
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virtual void set_popup_open_callback(const RID &p_rid, const Callable &p_callback);
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virtual Callable get_popup_open_callback(const RID &p_rid) const;
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virtual void set_popup_close_callback(const RID &p_rid, const Callable &p_callback);
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virtual Callable get_popup_close_callback(const RID &p_rid) const;
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virtual void set_minimum_width(const RID &p_rid, float p_width);
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virtual float get_minimum_width(const RID &p_rid) const;
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virtual bool is_opened(const RID &p_rid) const;
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virtual int add_submenu_item(const RID &p_rid, const String &p_label, const RID &p_submenu_rid, const Variant &p_tag = Variant(), int p_index = -1);
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virtual int add_item(const RID &p_rid, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
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virtual int add_check_item(const RID &p_rid, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
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virtual int add_icon_item(const RID &p_rid, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
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virtual int add_icon_check_item(const RID &p_rid, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
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virtual int add_radio_check_item(const RID &p_rid, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
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virtual int add_icon_radio_check_item(const RID &p_rid, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
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virtual int add_multistate_item(const RID &p_rid, const String &p_label, int p_max_states, int p_default_state, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
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virtual int add_separator(const RID &p_rid, int p_index = -1);
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virtual int find_item_index_with_text(const RID &p_rid, const String &p_text) const;
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virtual int find_item_index_with_tag(const RID &p_rid, const Variant &p_tag) const;
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virtual int find_item_index_with_submenu(const RID &p_rid, const RID &p_submenu_rid) const;
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virtual bool is_item_checked(const RID &p_rid, int p_idx) const;
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virtual bool is_item_checkable(const RID &p_rid, int p_idx) const;
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virtual bool is_item_radio_checkable(const RID &p_rid, int p_idx) const;
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virtual Callable get_item_callback(const RID &p_rid, int p_idx) const;
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virtual Callable get_item_key_callback(const RID &p_rid, int p_idx) const;
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virtual Variant get_item_tag(const RID &p_rid, int p_idx) const;
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virtual String get_item_text(const RID &p_rid, int p_idx) const;
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virtual RID get_item_submenu(const RID &p_rid, int p_idx) const;
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virtual Key get_item_accelerator(const RID &p_rid, int p_idx) const;
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virtual bool is_item_disabled(const RID &p_rid, int p_idx) const;
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virtual bool is_item_hidden(const RID &p_rid, int p_idx) const;
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virtual String get_item_tooltip(const RID &p_rid, int p_idx) const;
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virtual int get_item_state(const RID &p_rid, int p_idx) const;
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virtual int get_item_max_states(const RID &p_rid, int p_idx) const;
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virtual Ref<Texture2D> get_item_icon(const RID &p_rid, int p_idx) const;
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virtual int get_item_indentation_level(const RID &p_rid, int p_idx) const;
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virtual void set_item_checked(const RID &p_rid, int p_idx, bool p_checked);
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virtual void set_item_checkable(const RID &p_rid, int p_idx, bool p_checkable);
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virtual void set_item_radio_checkable(const RID &p_rid, int p_idx, bool p_checkable);
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virtual void set_item_callback(const RID &p_rid, int p_idx, const Callable &p_callback);
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virtual void set_item_key_callback(const RID &p_rid, int p_idx, const Callable &p_key_callback);
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virtual void set_item_hover_callbacks(const RID &p_rid, int p_idx, const Callable &p_callback);
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virtual void set_item_tag(const RID &p_rid, int p_idx, const Variant &p_tag);
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virtual void set_item_text(const RID &p_rid, int p_idx, const String &p_text);
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virtual void set_item_submenu(const RID &p_rid, int p_idx, const RID &p_submenu_rid);
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virtual void set_item_accelerator(const RID &p_rid, int p_idx, Key p_keycode);
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virtual void set_item_disabled(const RID &p_rid, int p_idx, bool p_disabled);
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virtual void set_item_hidden(const RID &p_rid, int p_idx, bool p_hidden);
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virtual void set_item_tooltip(const RID &p_rid, int p_idx, const String &p_tooltip);
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virtual void set_item_state(const RID &p_rid, int p_idx, int p_state);
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virtual void set_item_max_states(const RID &p_rid, int p_idx, int p_max_states);
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virtual void set_item_icon(const RID &p_rid, int p_idx, const Ref<Texture2D> &p_icon);
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virtual void set_item_indentation_level(const RID &p_rid, int p_idx, int p_level);
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virtual int get_item_count(const RID &p_rid) const;
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virtual bool is_system_menu(const RID &p_rid) const;
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virtual void remove_item(const RID &p_rid, int p_idx);
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virtual void clear(const RID &p_rid);
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NativeMenu() {
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singleton = this;
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}
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~NativeMenu() {
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singleton = nullptr;
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}
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};
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VARIANT_ENUM_CAST(NativeMenu::Feature);
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VARIANT_ENUM_CAST(NativeMenu::SystemMenus);
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#endif // NATIVE_MENU_H
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