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72 lines
3.5 KiB
C++
72 lines
3.5 KiB
C++
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/**************************************************************************/
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/* jolt_sphere_shape_3d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "jolt_sphere_shape_3d.h"
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#include "../misc/jolt_type_conversions.h"
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#include "Jolt/Physics/Collision/Shape/SphereShape.h"
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JPH::ShapeRefC JoltSphereShape3D::_build() const {
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ERR_FAIL_COND_V_MSG(radius <= 0.0f, nullptr, vformat("Failed to build Jolt Physics sphere shape with %s. Its radius must be greater than 0. This shape belongs to %s.", to_string(), _owners_to_string()));
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const JPH::SphereShapeSettings shape_settings(radius);
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const JPH::ShapeSettings::ShapeResult shape_result = shape_settings.Create();
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ERR_FAIL_COND_V_MSG(shape_result.HasError(), nullptr, vformat("Failed to build Jolt Physics sphere shape with %s. It returned the following error: '%s'. This shape belongs to %s.", to_string(), to_godot(shape_result.GetError()), _owners_to_string()));
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return shape_result.Get();
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}
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Variant JoltSphereShape3D::get_data() const {
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return radius;
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}
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void JoltSphereShape3D::set_data(const Variant &p_data) {
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ERR_FAIL_COND(p_data.get_type() != Variant::FLOAT);
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const float new_radius = p_data;
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if (unlikely(new_radius == radius)) {
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return;
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}
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radius = new_radius;
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destroy();
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}
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AABB JoltSphereShape3D::get_aabb() const {
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const Vector3 half_extents(radius, radius, radius);
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return AABB(-half_extents, half_extents * 2.0f);
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}
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String JoltSphereShape3D::to_string() const {
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return vformat("{radius=%f}", radius);
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}
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