godot/scene/2d/node_2d.cpp

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/*************************************************************************/
/* node_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "node_2d.h"
#include "core/object/message_queue.h"
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#include "scene/gui/control.h"
#include "scene/main/window.h"
#include "servers/rendering_server.h"
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#ifdef TOOLS_ENABLED
Dictionary Node2D::_edit_get_state() const {
Dictionary state;
state["position"] = get_position();
state["rotation"] = get_rotation();
state["scale"] = get_scale();
state["skew"] = get_skew();
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return state;
}
void Node2D::_edit_set_state(const Dictionary &p_state) {
pos = p_state["position"];
angle = p_state["rotation"];
_scale = p_state["scale"];
skew = p_state["skew"];
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_update_transform();
}
void Node2D::_edit_set_position(const Point2 &p_position) {
set_position(p_position);
}
Point2 Node2D::_edit_get_position() const {
return pos;
}
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void Node2D::_edit_set_scale(const Size2 &p_scale) {
set_scale(p_scale);
}
Size2 Node2D::_edit_get_scale() const {
return _scale;
}
void Node2D::_edit_set_rotation(float p_rotation) {
angle = p_rotation;
_update_transform();
}
float Node2D::_edit_get_rotation() const {
return angle;
}
bool Node2D::_edit_use_rotation() const {
return true;
}
void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {
ERR_FAIL_COND(!_edit_use_rect());
Rect2 r = _edit_get_rect();
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Vector2 zero_offset;
if (r.size.x != 0) {
zero_offset.x = -r.position.x / r.size.x;
}
if (r.size.y != 0) {
zero_offset.y = -r.position.y / r.size.y;
}
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Size2 new_scale(1, 1);
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if (r.size.x != 0) {
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new_scale.x = p_edit_rect.size.x / r.size.x;
}
if (r.size.y != 0) {
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new_scale.y = p_edit_rect.size.y / r.size.y;
}
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Point2 new_pos = p_edit_rect.position + p_edit_rect.size * zero_offset;
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Transform2D postxf;
postxf.set_rotation_scale_and_skew(angle, _scale, skew);
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new_pos = postxf.xform(new_pos);
pos += new_pos;
_scale *= new_scale;
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_update_transform();
}
#endif
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void Node2D::_update_xform_values() {
pos = _mat.elements[2];
angle = _mat.get_rotation();
_scale = _mat.get_scale();
skew = _mat.get_skew();
_xform_dirty = false;
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}
void Node2D::_update_transform() {
_mat.set_rotation_scale_and_skew(angle, _scale, skew);
_mat.elements[2] = pos;
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RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), _mat);
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if (!is_inside_tree()) {
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return;
}
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_notify_transform();
}
void Node2D::set_position(const Point2 &p_pos) {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
pos = p_pos;
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_update_transform();
}
void Node2D::set_rotation(float p_radians) {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
angle = p_radians;
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_update_transform();
}
void Node2D::set_skew(float p_radians) {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
skew = p_radians;
_update_transform();
}
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void Node2D::set_rotation_degrees(float p_degrees) {
set_rotation(Math::deg2rad(p_degrees));
}
void Node2D::set_skew_degrees(float p_degrees) {
set_skew(Math::deg2rad(p_degrees));
}
void Node2D::set_scale(const Size2 &p_scale) {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
_scale = p_scale;
// Avoid having 0 scale values, can lead to errors in physics and rendering.
if (_scale.x == 0) {
_scale.x = CMP_EPSILON;
}
if (_scale.y == 0) {
_scale.y = CMP_EPSILON;
}
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_update_transform();
}
Point2 Node2D::get_position() const {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
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return pos;
}
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float Node2D::get_rotation() const {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
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return angle;
}
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float Node2D::get_skew() const {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
return skew;
}
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float Node2D::get_rotation_degrees() const {
return Math::rad2deg(get_rotation());
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}
float Node2D::get_skew_degrees() const {
return Math::rad2deg(get_skew());
}
Size2 Node2D::get_scale() const {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
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return _scale;
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}
Transform2D Node2D::get_transform() const {
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return _mat;
}
void Node2D::rotate(float p_radians) {
set_rotation(get_rotation() + p_radians);
}
void Node2D::translate(const Vector2 &p_amount) {
set_position(get_position() + p_amount);
}
void Node2D::global_translate(const Vector2 &p_amount) {
set_global_position(get_global_position() + p_amount);
}
void Node2D::apply_scale(const Size2 &p_amount) {
set_scale(get_scale() * p_amount);
}
void Node2D::move_x(float p_delta, bool p_scaled) {
Transform2D t = get_transform();
Vector2 m = t[0];
if (!p_scaled) {
m.normalize();
}
set_position(t[2] + m * p_delta);
}
void Node2D::move_y(float p_delta, bool p_scaled) {
Transform2D t = get_transform();
Vector2 m = t[1];
if (!p_scaled) {
m.normalize();
}
set_position(t[2] + m * p_delta);
}
Point2 Node2D::get_global_position() const {
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return get_global_transform().get_origin();
}
void Node2D::set_global_position(const Point2 &p_pos) {
Transform2D inv;
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CanvasItem *pi = get_parent_item();
if (pi) {
inv = pi->get_global_transform().affine_inverse();
set_position(inv.xform(p_pos));
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} else {
set_position(p_pos);
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}
}
float Node2D::get_global_rotation() const {
return get_global_transform().get_rotation();
}
void Node2D::set_global_rotation(float p_radians) {
CanvasItem *pi = get_parent_item();
if (pi) {
const float parent_global_rot = pi->get_global_transform().get_rotation();
set_rotation(p_radians - parent_global_rot);
} else {
set_rotation(p_radians);
}
}
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float Node2D::get_global_rotation_degrees() const {
return Math::rad2deg(get_global_rotation());
}
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void Node2D::set_global_rotation_degrees(float p_degrees) {
set_global_rotation(Math::deg2rad(p_degrees));
}
Size2 Node2D::get_global_scale() const {
return get_global_transform().get_scale();
}
void Node2D::set_global_scale(const Size2 &p_scale) {
CanvasItem *pi = get_parent_item();
if (pi) {
const Size2 parent_global_scale = pi->get_global_transform().get_scale();
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set_scale(p_scale / parent_global_scale);
} else {
set_scale(p_scale);
}
}
void Node2D::set_transform(const Transform2D &p_transform) {
_mat = p_transform;
_xform_dirty = true;
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RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), _mat);
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if (!is_inside_tree()) {
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return;
}
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_notify_transform();
}
void Node2D::set_global_transform(const Transform2D &p_transform) {
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CanvasItem *pi = get_parent_item();
if (pi) {
set_transform(pi->get_global_transform().affine_inverse() * p_transform);
} else {
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set_transform(p_transform);
}
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}
void Node2D::set_z_index(int p_z) {
ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN);
ERR_FAIL_COND(p_z > RS::CANVAS_ITEM_Z_MAX);
z_index = p_z;
RS::get_singleton()->canvas_item_set_z_index(get_canvas_item(), z_index);
}
void Node2D::set_z_as_relative(bool p_enabled) {
if (z_relative == p_enabled) {
return;
}
z_relative = p_enabled;
RS::get_singleton()->canvas_item_set_z_as_relative_to_parent(get_canvas_item(), p_enabled);
}
bool Node2D::is_z_relative() const {
return z_relative;
}
int Node2D::get_z_index() const {
return z_index;
}
Transform2D Node2D::get_relative_transform_to_parent(const Node *p_parent) const {
if (p_parent == this) {
return Transform2D();
}
Node2D *parent_2d = Object::cast_to<Node2D>(get_parent());
ERR_FAIL_COND_V(!parent_2d, Transform2D());
if (p_parent == parent_2d) {
return get_transform();
} else {
return parent_2d->get_relative_transform_to_parent(p_parent) * get_transform();
}
}
void Node2D::look_at(const Vector2 &p_pos) {
rotate(get_angle_to(p_pos));
}
float Node2D::get_angle_to(const Vector2 &p_pos) const {
return (to_local(p_pos) * get_scale()).angle();
}
Point2 Node2D::to_local(Point2 p_global) const {
return get_global_transform().affine_inverse().xform(p_global);
}
Point2 Node2D::to_global(Point2 p_local) const {
return get_global_transform().xform(p_local);
}
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void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_position", "position"), &Node2D::set_position);
ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Node2D::set_rotation);
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ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &Node2D::set_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_skew", "radians"), &Node2D::set_skew);
ClassDB::bind_method(D_METHOD("set_skew_degrees", "degrees"), &Node2D::set_skew_degrees);
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Node2D::set_scale);
ClassDB::bind_method(D_METHOD("get_position"), &Node2D::get_position);
ClassDB::bind_method(D_METHOD("get_rotation"), &Node2D::get_rotation);
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ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Node2D::get_rotation_degrees);
ClassDB::bind_method(D_METHOD("get_skew"), &Node2D::get_skew);
ClassDB::bind_method(D_METHOD("get_skew_degrees"), &Node2D::get_skew_degrees);
ClassDB::bind_method(D_METHOD("get_scale"), &Node2D::get_scale);
ClassDB::bind_method(D_METHOD("rotate", "radians"), &Node2D::rotate);
ClassDB::bind_method(D_METHOD("move_local_x", "delta", "scaled"), &Node2D::move_x, DEFVAL(false));
ClassDB::bind_method(D_METHOD("move_local_y", "delta", "scaled"), &Node2D::move_y, DEFVAL(false));
ClassDB::bind_method(D_METHOD("translate", "offset"), &Node2D::translate);
ClassDB::bind_method(D_METHOD("global_translate", "offset"), &Node2D::global_translate);
ClassDB::bind_method(D_METHOD("apply_scale", "ratio"), &Node2D::apply_scale);
ClassDB::bind_method(D_METHOD("set_global_position", "position"), &Node2D::set_global_position);
ClassDB::bind_method(D_METHOD("get_global_position"), &Node2D::get_global_position);
ClassDB::bind_method(D_METHOD("set_global_rotation", "radians"), &Node2D::set_global_rotation);
ClassDB::bind_method(D_METHOD("get_global_rotation"), &Node2D::get_global_rotation);
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ClassDB::bind_method(D_METHOD("set_global_rotation_degrees", "degrees"), &Node2D::set_global_rotation_degrees);
ClassDB::bind_method(D_METHOD("get_global_rotation_degrees"), &Node2D::get_global_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_global_scale", "scale"), &Node2D::set_global_scale);
ClassDB::bind_method(D_METHOD("get_global_scale"), &Node2D::get_global_scale);
ClassDB::bind_method(D_METHOD("set_transform", "xform"), &Node2D::set_transform);
ClassDB::bind_method(D_METHOD("set_global_transform", "xform"), &Node2D::set_global_transform);
ClassDB::bind_method(D_METHOD("look_at", "point"), &Node2D::look_at);
ClassDB::bind_method(D_METHOD("get_angle_to", "point"), &Node2D::get_angle_to);
ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Node2D::to_local);
ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Node2D::to_global);
ClassDB::bind_method(D_METHOD("set_z_index", "z_index"), &Node2D::set_z_index);
ClassDB::bind_method(D_METHOD("get_z_index"), &Node2D::get_z_index);
ClassDB::bind_method(D_METHOD("set_z_as_relative", "enable"), &Node2D::set_z_as_relative);
ClassDB::bind_method(D_METHOD("is_z_relative"), &Node2D::is_z_relative);
ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent"), &Node2D::get_relative_transform_to_parent);
ADD_GROUP("Transform", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_skew", "get_skew");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew_degrees", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1", PROPERTY_USAGE_EDITOR), "set_skew_degrees", "get_skew_degrees");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", 0), "set_transform", "get_transform");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", 0), "set_global_position", "get_global_position");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation", PROPERTY_HINT_NONE, "", 0), "set_global_rotation", "get_global_rotation");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation_degrees", PROPERTY_HINT_NONE, "", 0), "set_global_rotation_degrees", "get_global_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_scale", PROPERTY_HINT_NONE, "", 0), "set_global_scale", "get_global_scale");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
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ADD_GROUP("Z Index", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_index", "get_z_index");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "z_as_relative"), "set_z_as_relative", "is_z_relative");
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}