2014-02-10 09:10:30 +08:00
|
|
|
/*************************************************************************/
|
|
|
|
/* screen_button.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* http://www.godotengine.org */
|
|
|
|
/*************************************************************************/
|
2017-01-02 05:01:57 +08:00
|
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
2014-02-10 09:10:30 +08:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
#ifndef SCREEN_BUTTON_H
|
|
|
|
#define SCREEN_BUTTON_H
|
|
|
|
|
|
|
|
#include "scene/2d/node_2d.h"
|
|
|
|
#include "scene/resources/texture.h"
|
|
|
|
#include "scene/resources/bit_mask.h"
|
|
|
|
|
|
|
|
class TouchScreenButton : public Node2D {
|
|
|
|
|
2017-01-03 10:03:46 +08:00
|
|
|
GDCLASS(TouchScreenButton,Node2D);
|
2014-02-10 09:10:30 +08:00
|
|
|
public:
|
|
|
|
|
|
|
|
enum VisibilityMode {
|
|
|
|
VISIBILITY_ALWAYS,
|
|
|
|
VISIBILITY_TOUCHSCREEN_ONLY
|
|
|
|
};
|
|
|
|
|
|
|
|
private:
|
|
|
|
Ref<Texture> texture;
|
|
|
|
Ref<Texture> texture_pressed;
|
|
|
|
Ref<BitMap> bitmask;
|
|
|
|
|
|
|
|
StringName action;
|
|
|
|
bool passby_press;
|
|
|
|
int finger_pressed;
|
|
|
|
int action_id;
|
|
|
|
|
|
|
|
VisibilityMode visibility;
|
|
|
|
|
|
|
|
void _input(const InputEvent& p_Event);
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
void _notification(int p_what);
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
|
|
|
|
|
|
|
|
|
|
void set_texture(const Ref<Texture>& p_texture);
|
|
|
|
Ref<Texture> get_texture() const;
|
|
|
|
|
|
|
|
void set_texture_pressed(const Ref<Texture>& p_texture_pressed);
|
|
|
|
Ref<Texture> get_texture_pressed() const;
|
|
|
|
|
|
|
|
void set_bitmask(const Ref<BitMap>& p_bitmask);
|
|
|
|
Ref<BitMap> get_bitmask() const;
|
|
|
|
|
|
|
|
void set_action(const String& p_action);
|
|
|
|
String get_action() const;
|
|
|
|
|
|
|
|
void set_passby_press(bool p_enable);
|
|
|
|
bool is_passby_press_enabled() const;
|
|
|
|
|
|
|
|
void set_visibility_mode(VisibilityMode p_mode);
|
|
|
|
VisibilityMode get_visibility_mode() const;
|
|
|
|
|
|
|
|
bool is_pressed() const;
|
|
|
|
|
|
|
|
Rect2 get_item_rect() const;
|
|
|
|
|
|
|
|
|
|
|
|
TouchScreenButton();
|
|
|
|
};
|
|
|
|
|
|
|
|
VARIANT_ENUM_CAST(TouchScreenButton::VisibilityMode);
|
|
|
|
|
|
|
|
#endif // SCREEN_BUTTON_H
|