godot/doc/classes/VisualShaderNodeTransformFunc.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformFunc" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Computes a [Transform3D] function within the visual shader graph.
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</brief_description>
<description>
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Computes an inverse or transpose function on the provided [Transform3D].
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</description>
<tutorials>
</tutorials>
<members>
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeTransformFunc.Function" default="0">
The function to be computed. See [enum Function] for options.
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</member>
</members>
<constants>
<constant name="FUNC_INVERSE" value="0" enum="Function">
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Perform the inverse operation on the [Transform3D] matrix.
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</constant>
<constant name="FUNC_TRANSPOSE" value="1" enum="Function">
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Perform the transpose operation on the [Transform3D] matrix.
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</constant>
<constant name="FUNC_MAX" value="2" enum="Function">
Represents the size of the [enum Function] enum.
</constant>
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</constants>
</class>