godot/doc/classes/VisualShaderNodeTransformConstant.xml

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<?xml version="1.0" encoding="UTF-8" ?>
2020-02-01 09:03:48 +08:00
<class name="VisualShaderNodeTransformConstant" inherits="VisualShaderNode" version="4.0">
<brief_description>
A [Transform] constant for use within the visual shader graph.
</brief_description>
<description>
A constant [Transform], which can be used as an input node.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="constant" type="Transform" setter="set_constant" getter="get_constant" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
A [Transform] constant which represents the state of this node.
</member>
</members>
<constants>
</constants>
</class>