godot/doc/classes/RID.xml

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<?xml version="1.0" encoding="UTF-8" ?>
2020-02-01 09:03:48 +08:00
<class name="RID" version="4.0">
<brief_description>
Handle for a [Resource]'s unique ID.
</brief_description>
<description>
The RID type is used to access the unique integer ID of a resource. They are opaque, which means they do not grant access to the associated resource by themselves. They are used by and with the low-level Server classes such as [RenderingServer].
</description>
<tutorials>
</tutorials>
<methods>
<method name="RID">
<return type="RID">
</return>
<argument index="0" name="from" type="Object">
</argument>
<description>
Creates a new RID instance with the ID of a given resource. When not handed a valid resource, silently stores the unused ID 0.
</description>
</method>
<method name="get_id">
<return type="int">
</return>
<description>
Returns the ID of the referenced resource.
</description>
</method>
</methods>
<constants>
</constants>
</class>