godot/doc/classes/Texture3D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Texture3D" inherits="Texture" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_data" qualifiers="const">
<return type="Image[]" />
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<description>
</description>
</method>
<method name="get_depth" qualifiers="const">
<return type="int" />
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<description>
</description>
</method>
<method name="get_format" qualifiers="const">
<return type="int" enum="Image.Format" />
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<description>
</description>
</method>
<method name="get_height" qualifiers="const">
<return type="int" />
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<description>
</description>
</method>
<method name="get_width" qualifiers="const">
<return type="int" />
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<description>
</description>
</method>
<method name="has_mipmaps" qualifiers="const">
<return type="bool" />
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<description>
</description>
</method>
</methods>
</class>