godot/doc/classes/PinJoint2D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
2020-02-01 09:03:48 +08:00
<class name="PinJoint2D" inherits="Joint2D" version="4.0">
<brief_description>
Pin joint for 2D shapes.
</brief_description>
<description>
Pin joint for 2D rigid bodies. It pins two bodies (dynamic or static) together.
</description>
<tutorials>
</tutorials>
<members>
<member name="softness" type="float" setter="set_softness" getter="get_softness" default="0.0">
The higher this value, the more the bond to the pinned partner can flex.
</member>
</members>
</class>