godot/doc/classes/VisualShaderNodeParameterRef.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParameterRef" inherits="VisualShaderNode" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A reference to an existing [VisualShaderNodeParameter].
</brief_description>
<description>
Creating a reference to a [VisualShaderNodeParameter] allows you to reuse this parameter in different shaders or shader stages easily.
</description>
<tutorials>
</tutorials>
<members>
<member name="parameter_name" type="String" setter="set_parameter_name" getter="get_parameter_name" default="&quot;[None]&quot;">
The name of the parameter which this reference points to.
</member>
</members>
</class>