2016-10-17 14:50:25 +08:00
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#!/usr/bin/env python
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2020-03-30 14:28:32 +08:00
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Import("env")
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2014-02-10 09:10:30 +08:00
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2016-10-31 01:57:40 +08:00
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env.scene_sources = []
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2017-04-29 01:28:21 +08:00
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# Thirdparty code
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thirdparty_dir = "#thirdparty/misc/"
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thirdparty_sources = [
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2020-03-30 14:28:32 +08:00
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# C++ sources
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"easing_equations.cpp",
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# C sources
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"mikktspace.c",
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2017-04-29 01:28:21 +08:00
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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2018-09-28 19:29:52 +08:00
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env_thirdparty = env.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.scene_sources, thirdparty_sources)
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2017-04-29 01:28:21 +08:00
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# Godot's own sources
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2016-10-31 01:57:40 +08:00
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env.add_source_files(env.scene_sources, "*.cpp")
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2014-02-10 09:10:30 +08:00
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2017-04-29 01:28:21 +08:00
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# Chain load SCsubs
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2020-03-30 14:28:32 +08:00
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SConscript("main/SCsub")
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SConscript("gui/SCsub")
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SConscript("3d/SCsub")
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SConscript("2d/SCsub")
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SConscript("animation/SCsub")
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SConscript("audio/SCsub")
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SConscript("resources/SCsub")
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SConscript("debugger/SCsub")
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2014-02-10 09:10:30 +08:00
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2017-04-29 01:28:21 +08:00
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# Build it all as a library
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2017-11-29 04:27:57 +08:00
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lib = env.add_library("scene", env.scene_sources)
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2014-02-10 09:10:30 +08:00
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env.Prepend(LIBS=[lib])
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