godot/scene/SCsub

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#!/usr/bin/env python
Import("env")
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env.scene_sources = []
# Thirdparty code
thirdparty_dir = "#thirdparty/misc/"
thirdparty_sources = [
# C++ sources
"easing_equations.cpp",
# C sources
"mikktspace.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_thirdparty = env.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.scene_sources, thirdparty_sources)
# Godot's own sources
env.add_source_files(env.scene_sources, "*.cpp")
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# Chain load SCsubs
SConscript("main/SCsub")
SConscript("gui/SCsub")
SConscript("3d/SCsub")
SConscript("2d/SCsub")
SConscript("animation/SCsub")
SConscript("audio/SCsub")
SConscript("resources/SCsub")
SConscript("debugger/SCsub")
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# Build it all as a library
lib = env.add_library("scene", env.scene_sources)
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env.Prepend(LIBS=[lib])