godot/scene/3d/test_cube.cpp

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2014-02-10 09:10:30 +08:00
/*************************************************************************/
/* test_cube.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
2015-04-19 01:38:54 +08:00
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
2014-02-10 09:10:30 +08:00
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_cube.h"
#include "servers/visual_server.h"
AABB TestCube::get_aabb() const {
return AABB( Vector3(-1,-1,-1), Vector3(2, 2, 2 ) );
}
DVector<Face3> TestCube::get_faces(uint32_t p_usage_flags) const {
return DVector<Face3>();
}
TestCube::TestCube() {
set_base(VisualServer::get_singleton()->get_test_cube());
}
TestCube::~TestCube() {
}