godot/core/variant/dictionary.h

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/**************************************************************************/
/* dictionary.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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#ifndef DICTIONARY_H
#define DICTIONARY_H
#include "core/string/ustring.h"
#include "core/templates/list.h"
#include "core/variant/array.h"
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class Variant;
struct DictionaryPrivate;
class Dictionary {
mutable DictionaryPrivate *_p;
void _ref(const Dictionary &p_from) const;
void _unref() const;
public:
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void get_key_list(List<Variant> *p_keys) const;
Variant get_key_at_index(int p_index) const;
Variant get_value_at_index(int p_index) const;
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Variant &operator[](const Variant &p_key);
const Variant &operator[](const Variant &p_key) const;
const Variant *getptr(const Variant &p_key) const;
Variant *getptr(const Variant &p_key);
Variant get_valid(const Variant &p_key) const;
Variant get(const Variant &p_key, const Variant &p_default) const;
Variant get_or_add(const Variant &p_key, const Variant &p_default);
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int size() const;
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bool is_empty() const;
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void clear();
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void merge(const Dictionary &p_dictionary, bool p_overwrite = false);
Dictionary merged(const Dictionary &p_dictionary, bool p_overwrite = false) const;
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bool has(const Variant &p_key) const;
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bool has_all(const Array &p_keys) const;
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Variant find_key(const Variant &p_value) const;
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bool erase(const Variant &p_key);
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bool operator==(const Dictionary &p_dictionary) const;
bool operator!=(const Dictionary &p_dictionary) const;
bool recursive_equal(const Dictionary &p_dictionary, int recursion_count) const;
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uint32_t hash() const;
uint32_t recursive_hash(int recursion_count) const;
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void operator=(const Dictionary &p_dictionary);
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const Variant *next(const Variant *p_key = nullptr) const;
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Array keys() const;
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Array values() const;
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Dictionary duplicate(bool p_deep = false) const;
Dictionary recursive_duplicate(bool p_deep, int recursion_count) const;
void make_read_only();
bool is_read_only() const;
const void *id() const;
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Dictionary(const Dictionary &p_from);
Dictionary();
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~Dictionary();
};
#endif // DICTIONARY_H