godot/scene/2d/canvas_item.cpp

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/*************************************************************************/
/* canvas_item.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "canvas_item.h"
#include "servers/visual_server.h"
#include "scene/main/viewport.h"
#include "scene/main/canvas_layer.h"
#include "message_queue.h"
#include "scene/scene_string_names.h"
#include "scene/resources/font.h"
#include "scene/resources/texture.h"
#include "scene/resources/style_box.h"
#include "os/input.h"
bool CanvasItemMaterial::_set(const StringName& p_name, const Variant& p_value) {
if (p_name==SceneStringNames::get_singleton()->shader_shader) {
set_shader(p_value);
return true;
} else {
if (shader.is_valid()) {
StringName pr = shader->remap_param(p_name);
if (!pr) {
String n = p_name;
if (n.find("param/")==0) { //backwards compatibility
pr = n.substr(6,n.length());
}
}
if (pr) {
VisualServer::get_singleton()->material_set_param(_get_material(),pr,p_value);
return true;
}
}
}
return false;
}
bool CanvasItemMaterial::_get(const StringName& p_name,Variant &r_ret) const {
if (p_name==SceneStringNames::get_singleton()->shader_shader) {
r_ret=get_shader();
return true;
} else {
if (shader.is_valid()) {
StringName pr = shader->remap_param(p_name);
if (pr) {
r_ret=VisualServer::get_singleton()->material_get_param(_get_material(),pr);
return true;
}
}
}
return false;
}
void CanvasItemMaterial::_get_property_list( List<PropertyInfo> *p_list) const {
p_list->push_back( PropertyInfo( Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE,"CanvasItemShader,CanvasItemShaderGraph" ) );
if (!shader.is_null()) {
shader->get_param_list(p_list);
}
}
void CanvasItemMaterial::set_shader(const Ref<Shader>& p_shader) {
ERR_FAIL_COND(p_shader.is_valid() && p_shader->get_mode()!=Shader::MODE_CANVAS_ITEM);
shader=p_shader;
RID rid;
if (shader.is_valid())
rid=shader->get_rid();
VS::get_singleton()->material_set_shader(_get_material(),rid);
_change_notify(); //properties for shader exposed
emit_changed();
}
Ref<Shader> CanvasItemMaterial::get_shader() const{
return shader;
}
void CanvasItemMaterial::set_shader_param(const StringName& p_param,const Variant& p_value){
VS::get_singleton()->material_set_param(_get_material(),p_param,p_value);
}
Variant CanvasItemMaterial::get_shader_param(const StringName& p_param) const{
return VS::get_singleton()->material_get_param(_get_material(),p_param);
}
void CanvasItemMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shader","shader:Shader"),&CanvasItemMaterial::set_shader);
ClassDB::bind_method(D_METHOD("get_shader:Shader"),&CanvasItemMaterial::get_shader);
ClassDB::bind_method(D_METHOD("set_shader_param","param","value"),&CanvasItemMaterial::set_shader_param);
ClassDB::bind_method(D_METHOD("get_shader_param","param"),&CanvasItemMaterial::get_shader_param);
}
void CanvasItemMaterial::get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const {
String f = p_function.operator String();
if ((f=="get_shader_param" || f=="set_shader_param") && p_idx==0) {
if (shader.is_valid()) {
List<PropertyInfo> pl;
shader->get_param_list(&pl);
for (List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) {
r_options->push_back("\""+E->get().name.replace_first("shader_param/","")+"\"");
}
}
}
Resource::get_argument_options(p_function,p_idx,r_options);
}
CanvasItemMaterial::CanvasItemMaterial() {
}
CanvasItemMaterial::~CanvasItemMaterial(){
}
///////////////////////////////////////////////////////////////////
bool CanvasItem::is_visible_in_tree() const {
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if (!is_inside_tree())
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return false;
const CanvasItem *p=this;
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while(p) {
if (!p->visible)
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return false;
p=p->get_parent_item();
}
return true;
}
void CanvasItem::_propagate_visibility_changed(bool p_visible) {
notification(NOTIFICATION_VISIBILITY_CHANGED);
if (p_visible)
update(); //todo optimize
else
emit_signal(SceneStringNames::get_singleton()->hide);
_block();
for(int i=0;i<get_child_count();i++) {
CanvasItem *c=get_child(i)->cast_to<CanvasItem>();
if (c && c->visible) //should the toplevels stop propagation? i think so but..
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c->_propagate_visibility_changed(p_visible);
}
_unblock();
}
void CanvasItem::show() {
if (visible)
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return;
visible=true;
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VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,true);
if (!is_inside_tree())
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return;
_propagate_visibility_changed(true);
_change_notify("visibility/visible");
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}
void CanvasItem::hide() {
if (!visible)
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return;
visible=false;
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VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,false);
if (!is_inside_tree())
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return;
_propagate_visibility_changed(false);
_change_notify("visibility/visible");
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}
Variant CanvasItem::edit_get_state() const {
return Variant();
}
void CanvasItem::edit_set_state(const Variant& p_state) {
}
void CanvasItem::edit_set_rect(const Rect2& p_edit_rect) {
//used by editors, implement at will
}
void CanvasItem::edit_rotate(float p_rot) {
}
Size2 CanvasItem::edit_get_minimum_size() const {
return Size2(-1,-1); //no limit
}
void CanvasItem::_update_callback() {
if (!is_inside_tree()) {
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pending_update=false;
return;
}
VisualServer::get_singleton()->canvas_item_clear(get_canvas_item());
//todo updating = true - only allow drawing here
if (is_visible_in_tree()) { //todo optimize this!!
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if (first_draw) {
notification(NOTIFICATION_VISIBILITY_CHANGED);
first_draw=false;
}
drawing=true;
notification(NOTIFICATION_DRAW);
emit_signal(SceneStringNames::get_singleton()->draw);
if (get_script_instance()) {
Variant::CallError err;
get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_draw,NULL,0);
}
drawing=false;
}
//todo updating = false
pending_update=false; // don't change to false until finished drawing (avoid recursive update)
}
Transform2D CanvasItem::get_global_transform_with_canvas() const {
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const CanvasItem *ci = this;
Transform2D xform;
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const CanvasItem *last_valid=NULL;
while(ci) {
last_valid=ci;
xform = ci->get_transform() * xform;
ci=ci->get_parent_item();
}
if (last_valid->canvas_layer)
return last_valid->canvas_layer->get_transform() * xform;
else if (is_inside_tree())
return get_viewport()->get_canvas_transform() * xform;
return xform;
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}
Transform2D CanvasItem::get_global_transform() const {
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if (global_invalid) {
const CanvasItem *pi = get_parent_item();
if (pi)
global_transform = pi->get_global_transform() * get_transform();
else
global_transform = get_transform();
global_invalid=false;
}
return global_transform;
}
void CanvasItem::_toplevel_raise_self() {
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if (!is_inside_tree())
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return;
if (canvas_layer)
VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item,canvas_layer->get_sort_index());
else
VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item,get_viewport()->gui_get_canvas_sort_index());
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}
void CanvasItem::_enter_canvas() {
if ((!get_parent() || !get_parent()->cast_to<CanvasItem>()) || toplevel) {
Node *n = this;
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canvas_layer=NULL;
while(n) {
canvas_layer = n->cast_to<CanvasLayer>();
if (canvas_layer) {
break;
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}
n=n->get_parent();
}
RID canvas;
if (canvas_layer)
canvas=canvas_layer->get_world_2d()->get_canvas();
else
canvas=get_viewport()->find_world_2d()->get_canvas();
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VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,canvas);
group = "root_canvas"+itos(canvas.get_id());
add_to_group(group);
if (canvas_layer)
canvas_layer->reset_sort_index();
else
get_viewport()->gui_reset_canvas_sort_index();
get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE,group,"_toplevel_raise_self");
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} else {
CanvasItem *parent = get_parent_item();
canvas_layer=parent->canvas_layer;
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VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,parent->get_canvas_item());
VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item,get_index());
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}
pending_update=false;
update();
notification(NOTIFICATION_ENTER_CANVAS);
}
void CanvasItem::_exit_canvas() {
notification(NOTIFICATION_EXIT_CANVAS,true); //reverse the notification
VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,RID());
canvas_layer=NULL;
group="";
}
void CanvasItem::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_ENTER_TREE: {
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first_draw=true;
if (get_parent()) {
CanvasItem *ci = get_parent()->cast_to<CanvasItem>();
if (ci)
C=ci->children_items.push_back(this);
}
_enter_canvas();
if (!block_transform_notify && !xform_change.in_list()) {
get_tree()->xform_change_list.add(&xform_change);
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}
} break;
case NOTIFICATION_MOVED_IN_PARENT: {
if (!is_inside_tree())
break;
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if (group!="") {
get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE,group,"_toplevel_raise_self");
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} else {
CanvasItem *p = get_parent_item();
ERR_FAIL_COND(!p);
VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item,get_index());
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}
} break;
case NOTIFICATION_EXIT_TREE: {
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if (xform_change.in_list())
get_tree()->xform_change_list.remove(&xform_change);
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_exit_canvas();
if (C) {
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get_parent()->cast_to<CanvasItem>()->children_items.erase(C);
C=NULL;
}
global_invalid=true;
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} break;
case NOTIFICATION_DRAW: {
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
emit_signal(SceneStringNames::get_singleton()->visibility_changed);
} break;
}
}
void CanvasItem::set_visible(bool p_visible) {
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if (p_visible)
show();
else
hide();
}
bool CanvasItem::is_visible() const {
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return visible;
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}
void CanvasItem::update() {
if (!is_inside_tree())
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return;
if (pending_update)
return;
pending_update=true;
MessageQueue::get_singleton()->push_call(this,"_update_callback");
}
void CanvasItem::set_modulate(const Color& p_modulate) {
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modulate=p_modulate;
VisualServer::get_singleton()->canvas_item_set_modulate(canvas_item,modulate);
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}
Color CanvasItem::get_modulate() const {
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return modulate;
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}
void CanvasItem::set_as_toplevel(bool p_toplevel) {
if (toplevel==p_toplevel)
return;
if (!is_inside_tree()) {
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toplevel=p_toplevel;
return;
}
_exit_canvas();
toplevel=p_toplevel;
_enter_canvas();
}
bool CanvasItem::is_set_as_toplevel() const {
return toplevel;
}
CanvasItem *CanvasItem::get_parent_item() const {
if (toplevel)
return NULL;
Node *parent = get_parent();
if (!parent)
return NULL;
return parent->cast_to<CanvasItem>();
}
void CanvasItem::set_self_modulate(const Color& p_self_modulate) {
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self_modulate=p_self_modulate;
VisualServer::get_singleton()->canvas_item_set_self_modulate(canvas_item,self_modulate);
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}
Color CanvasItem::get_self_modulate() const {
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return self_modulate;
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}
void CanvasItem::set_light_mask(int p_light_mask) {
light_mask=p_light_mask;
VS::get_singleton()->canvas_item_set_light_mask(canvas_item,p_light_mask);
}
int CanvasItem::get_light_mask() const{
return light_mask;
}
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void CanvasItem::item_rect_changed(bool p_size_changed) {
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if (p_size_changed)
update();
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emit_signal(SceneStringNames::get_singleton()->item_rect_changed);
}
void CanvasItem::draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width,bool p_antialiased) {
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if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
VisualServer::get_singleton()->canvas_item_add_line(canvas_item,p_from,p_to,p_color,p_width,p_antialiased);
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}
void CanvasItem::draw_rect(const Rect2& p_rect, const Color& p_color) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
VisualServer::get_singleton()->canvas_item_add_rect(canvas_item,p_rect,p_color);
}
void CanvasItem::draw_circle(const Point2& p_pos, float p_radius, const Color& p_color) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
VisualServer::get_singleton()->canvas_item_add_circle(canvas_item,p_pos,p_radius,p_color);
}
void CanvasItem::draw_texture(const Ref<Texture>& p_texture,const Point2& p_pos,const Color& p_modulate) {
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if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
ERR_FAIL_COND(p_texture.is_null());
p_texture->draw(canvas_item,p_pos,p_modulate);
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}
void CanvasItem::draw_texture_rect(const Ref<Texture>& p_texture,const Rect2& p_rect, bool p_tile,const Color& p_modulate, bool p_transpose) {
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if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
ERR_FAIL_COND(p_texture.is_null());
p_texture->draw_rect(canvas_item,p_rect,p_tile,p_modulate,p_transpose);
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}
void CanvasItem::draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate, bool p_transpose) {
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if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
ERR_FAIL_COND(p_texture.is_null());
p_texture->draw_rect_region(canvas_item,p_rect,p_src_rect,p_modulate,p_transpose);
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}
void CanvasItem::draw_style_box(const Ref<StyleBox>& p_style_box,const Rect2& p_rect) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
ERR_FAIL_COND(p_style_box.is_null());
p_style_box->draw(canvas_item,p_rect);
}
void CanvasItem::draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, Ref<Texture> p_texture,float p_width) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_primitive(canvas_item,p_points,p_colors,p_uvs,rid,p_width);
}
void CanvasItem::draw_set_transform(const Point2& p_offset, float p_rot, const Size2& p_scale) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
Transform2D xform(p_rot,p_offset);
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xform.scale_basis(p_scale);
VisualServer::get_singleton()->canvas_item_add_set_transform(canvas_item,xform);
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}
void CanvasItem::draw_set_transform_matrix(const Transform2D& p_matrix) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
VisualServer::get_singleton()->canvas_item_add_set_transform(canvas_item,p_matrix);
}
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void CanvasItem::draw_polygon(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, Ref<Texture> p_texture) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item,p_points,p_colors,p_uvs,rid);
}
void CanvasItem::draw_colored_polygon(const Vector<Point2>& p_points, const Color& p_color,const Vector<Point2>& p_uvs, Ref<Texture> p_texture) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
Vector<Color> colors;
colors.push_back(p_color);
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item,p_points,colors,p_uvs,rid);
}
void CanvasItem::draw_string(const Ref<Font>& p_font,const Point2& p_pos, const String& p_text,const Color& p_modulate,int p_clip_w) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
ERR_FAIL_COND(p_font.is_null());
p_font->draw(canvas_item,p_pos,p_text,p_modulate,p_clip_w);
}
float CanvasItem::draw_char(const Ref<Font>& p_font,const Point2& p_pos, const String& p_char,const String& p_next,const Color& p_modulate) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_V(0);
}
ERR_FAIL_COND_V(p_char.length()!=1,0);
ERR_FAIL_COND_V(p_font.is_null(),0);
return p_font->draw_char(canvas_item,p_pos,p_char[0],p_next.c_str()[0],p_modulate);
}
void CanvasItem::_notify_transform(CanvasItem *p_node) {
if (/*p_node->xform_change.in_list() &&*/ p_node->global_invalid)
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return; //nothing to do
p_node->global_invalid=true;
if (p_node->notify_transform && !p_node->xform_change.in_list()) {
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if (!p_node->block_transform_notify) {
if (p_node->is_inside_tree())
get_tree()->xform_change_list.add(&p_node->xform_change);
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}
}
for(List<CanvasItem*>::Element *E=p_node->children_items.front();E;E=E->next()) {
CanvasItem* ci=E->get();
if (ci->toplevel)
continue;
_notify_transform(ci);
}
}
Rect2 CanvasItem::get_viewport_rect() const {
ERR_FAIL_COND_V(!is_inside_tree(),Rect2());
return get_viewport()->get_visible_rect();
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}
RID CanvasItem::get_canvas() const {
ERR_FAIL_COND_V(!is_inside_tree(),RID());
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if (canvas_layer)
return canvas_layer->get_world_2d()->get_canvas();
else
return get_viewport()->find_world_2d()->get_canvas();
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}
CanvasItem *CanvasItem::get_toplevel() const {
CanvasItem *ci=const_cast<CanvasItem*>(this);
while(!ci->toplevel && ci->get_parent() && ci->get_parent()->cast_to<CanvasItem>()) {
ci=ci->get_parent()->cast_to<CanvasItem>();
}
return ci;
}
Ref<World2D> CanvasItem::get_world_2d() const {
ERR_FAIL_COND_V(!is_inside_tree(),Ref<World2D>());
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CanvasItem *tl=get_toplevel();
if (tl->canvas_layer) {
return tl->canvas_layer->get_world_2d();
} else if (tl->get_viewport()) {
return tl->get_viewport()->find_world_2d();
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} else {
return Ref<World2D>();
}
}
RID CanvasItem::get_viewport_rid() const {
ERR_FAIL_COND_V(!is_inside_tree(),RID());
return get_viewport()->get_viewport_rid();
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}
void CanvasItem::set_block_transform_notify(bool p_enable) {
block_transform_notify=p_enable;
}
bool CanvasItem::is_block_transform_notify_enabled() const {
return block_transform_notify;
}
void CanvasItem::set_draw_behind_parent(bool p_enable) {
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if (behind==p_enable)
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return;
behind=p_enable;
VisualServer::get_singleton()->canvas_item_set_draw_behind_parent(canvas_item,behind);
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}
bool CanvasItem::is_draw_behind_parent_enabled() const{
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return behind;
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}
void CanvasItem::set_material(const Ref<CanvasItemMaterial>& p_material) {
material=p_material;
RID rid;
if (material.is_valid())
rid=material->get_rid();
VS::get_singleton()->canvas_item_set_material(canvas_item,rid);
_change_notify(); //properties for material exposed
}
void CanvasItem::set_use_parent_material(bool p_use_parent_material) {
use_parent_material=p_use_parent_material;
VS::get_singleton()->canvas_item_set_use_parent_material(canvas_item,p_use_parent_material);
}
bool CanvasItem::get_use_parent_material() const{
return use_parent_material;
}
Ref<CanvasItemMaterial> CanvasItem::get_material() const{
return material;
}
Vector2 CanvasItem::make_canvas_pos_local(const Vector2& screen_point) const {
ERR_FAIL_COND_V(!is_inside_tree(),screen_point);
Transform2D local_matrix = (get_canvas_transform() *
get_global_transform()).affine_inverse();
return local_matrix.xform(screen_point);
}
InputEvent CanvasItem::make_input_local(const InputEvent& p_event) const {
ERR_FAIL_COND_V(!is_inside_tree(),p_event);
return p_event.xform_by( (get_canvas_transform() * get_global_transform()).affine_inverse() );
}
Vector2 CanvasItem::get_global_mouse_pos() const {
ERR_FAIL_COND_V(!get_viewport(),Vector2());
return get_canvas_transform().affine_inverse().xform( get_viewport()->get_mouse_pos() );
}
Vector2 CanvasItem::get_local_mouse_pos() const{
ERR_FAIL_COND_V(!get_viewport(),Vector2());
return get_global_transform().affine_inverse().xform( get_global_mouse_pos() );
}
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void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("_toplevel_raise_self"),&CanvasItem::_toplevel_raise_self);
ClassDB::bind_method(D_METHOD("_update_callback"),&CanvasItem::_update_callback);
ClassDB::bind_method(D_METHOD("edit_set_state","state"),&CanvasItem::edit_set_state);
ClassDB::bind_method(D_METHOD("edit_get_state:Variant"),&CanvasItem::edit_get_state);
ClassDB::bind_method(D_METHOD("edit_set_rect","rect"),&CanvasItem::edit_set_rect);
ClassDB::bind_method(D_METHOD("edit_rotate","degrees"),&CanvasItem::edit_rotate);
ClassDB::bind_method(D_METHOD("get_item_rect"),&CanvasItem::get_item_rect);
ClassDB::bind_method(D_METHOD("get_item_and_children_rect"),&CanvasItem::get_item_and_children_rect);
//ClassDB::bind_method(D_METHOD("get_transform"),&CanvasItem::get_transform);
ClassDB::bind_method(D_METHOD("get_canvas_item"),&CanvasItem::get_canvas_item);
ClassDB::bind_method(D_METHOD("set_visible"),&CanvasItem::set_visible);
ClassDB::bind_method(D_METHOD("is_visible"),&CanvasItem::is_visible);
ClassDB::bind_method(D_METHOD("is_visible_in_tree"),&CanvasItem::is_visible_in_tree);
ClassDB::bind_method(D_METHOD("show"),&CanvasItem::show);
ClassDB::bind_method(D_METHOD("hide"),&CanvasItem::hide);
ClassDB::bind_method(D_METHOD("update"),&CanvasItem::update);
ClassDB::bind_method(D_METHOD("set_as_toplevel","enable"),&CanvasItem::set_as_toplevel);
ClassDB::bind_method(D_METHOD("is_set_as_toplevel"),&CanvasItem::is_set_as_toplevel);
ClassDB::bind_method(D_METHOD("set_light_mask","light_mask"),&CanvasItem::set_light_mask);
ClassDB::bind_method(D_METHOD("get_light_mask"),&CanvasItem::get_light_mask);
ClassDB::bind_method(D_METHOD("set_modulate","modulate"),&CanvasItem::set_modulate);
ClassDB::bind_method(D_METHOD("get_modulate"),&CanvasItem::get_modulate);
ClassDB::bind_method(D_METHOD("set_self_modulate","self_modulate"),&CanvasItem::set_self_modulate);
ClassDB::bind_method(D_METHOD("get_self_modulate"),&CanvasItem::get_self_modulate);
ClassDB::bind_method(D_METHOD("set_draw_behind_parent","enable"),&CanvasItem::set_draw_behind_parent);
ClassDB::bind_method(D_METHOD("is_draw_behind_parent_enabled"),&CanvasItem::is_draw_behind_parent_enabled);
ClassDB::bind_method(D_METHOD("_set_on_top","on_top"),&CanvasItem::_set_on_top);
ClassDB::bind_method(D_METHOD("_is_on_top"),&CanvasItem::_is_on_top);
//ClassDB::bind_method(D_METHOD("get_transform"),&CanvasItem::get_transform);
ClassDB::bind_method(D_METHOD("draw_line","from","to","color","width","antialiased"),&CanvasItem::draw_line,DEFVAL(1.0),DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_rect","rect","color"),&CanvasItem::draw_rect);
ClassDB::bind_method(D_METHOD("draw_circle","pos","radius","color"),&CanvasItem::draw_circle);
ClassDB::bind_method(D_METHOD("draw_texture","texture:Texture","pos","modulate"),&CanvasItem::draw_texture,DEFVAL(Color(1,1,1,1)));
ClassDB::bind_method(D_METHOD("draw_texture_rect","texture:Texture","rect","tile","modulate","transpose"),&CanvasItem::draw_texture_rect,DEFVAL(Color(1,1,1)),DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_texture_rect_region","texture:Texture","rect","src_rect","modulate","transpose"),&CanvasItem::draw_texture_rect_region,DEFVAL(Color(1,1,1)),DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_style_box","style_box:StyleBox","rect"),&CanvasItem::draw_style_box);
ClassDB::bind_method(D_METHOD("draw_primitive","points","colors","uvs","texture:Texture","width"),&CanvasItem::draw_primitive,DEFVAL(Variant()),DEFVAL(1.0));
ClassDB::bind_method(D_METHOD("draw_polygon","points","colors","uvs","texture:Texture"),&CanvasItem::draw_polygon,DEFVAL(PoolVector2Array()),DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("draw_colored_polygon","points","color","uvs","texture:Texture"),&CanvasItem::draw_colored_polygon,DEFVAL(PoolVector2Array()),DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("draw_string","font:Font","pos","text","modulate","clip_w"),&CanvasItem::draw_string,DEFVAL(Color(1,1,1)),DEFVAL(-1));
ClassDB::bind_method(D_METHOD("draw_char","font:Font","pos","char","next","modulate"),&CanvasItem::draw_char,DEFVAL(Color(1,1,1)));
ClassDB::bind_method(D_METHOD("draw_set_transform","pos","rot","scale"),&CanvasItem::draw_set_transform);
ClassDB::bind_method(D_METHOD("draw_set_transform_matrix","xform"),&CanvasItem::draw_set_transform_matrix);
ClassDB::bind_method(D_METHOD("get_transform"),&CanvasItem::get_transform);
ClassDB::bind_method(D_METHOD("get_global_transform"),&CanvasItem::get_global_transform);
ClassDB::bind_method(D_METHOD("get_global_transform_with_canvas"),&CanvasItem::get_global_transform_with_canvas);
ClassDB::bind_method(D_METHOD("get_viewport_transform"),&CanvasItem::get_viewport_transform);
ClassDB::bind_method(D_METHOD("get_viewport_rect"),&CanvasItem::get_viewport_rect);
ClassDB::bind_method(D_METHOD("get_canvas_transform"),&CanvasItem::get_canvas_transform);
ClassDB::bind_method(D_METHOD("get_local_mouse_pos"),&CanvasItem::get_local_mouse_pos);
ClassDB::bind_method(D_METHOD("get_global_mouse_pos"),&CanvasItem::get_global_mouse_pos);
ClassDB::bind_method(D_METHOD("get_canvas"),&CanvasItem::get_canvas);
ClassDB::bind_method(D_METHOD("get_world_2d"),&CanvasItem::get_world_2d);
//ClassDB::bind_method(D_METHOD("get_viewport"),&CanvasItem::get_viewport);
ClassDB::bind_method(D_METHOD("set_material","material:CanvasItemMaterial"),&CanvasItem::set_material);
ClassDB::bind_method(D_METHOD("get_material:CanvasItemMaterial"),&CanvasItem::get_material);
ClassDB::bind_method(D_METHOD("set_use_parent_material","enable"),&CanvasItem::set_use_parent_material);
ClassDB::bind_method(D_METHOD("get_use_parent_material"),&CanvasItem::get_use_parent_material);
ClassDB::bind_method(D_METHOD("set_notify_local_transform","enable"),&CanvasItem::set_notify_local_transform);
ClassDB::bind_method(D_METHOD("is_local_transform_notification_enabled"),&CanvasItem::is_local_transform_notification_enabled);
ClassDB::bind_method(D_METHOD("set_notify_transform","enable"),&CanvasItem::set_notify_transform);
ClassDB::bind_method(D_METHOD("is_transform_notification_enabled"),&CanvasItem::is_transform_notification_enabled);
ClassDB::bind_method(D_METHOD("make_canvas_pos_local","screen_point"),
&CanvasItem::make_canvas_pos_local);
ClassDB::bind_method(D_METHOD("make_input_local","event"),&CanvasItem::make_input_local);
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BIND_VMETHOD(MethodInfo("_draw"));
ADD_GROUP("Visibility","");
ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"visible"), "set_visible","is_visible") ;
ADD_PROPERTYNO( PropertyInfo(Variant::COLOR,"modulate"), "set_modulate","get_modulate") ;
ADD_PROPERTYNO( PropertyInfo(Variant::COLOR,"self_modulate"), "set_self_modulate","get_self_modulate") ;
ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"show_behind_parent"), "set_draw_behind_parent","is_draw_behind_parent_enabled") ;
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"show_on_top",PROPERTY_HINT_NONE,"",0), "_set_on_top","_is_on_top") ; //compatibility
ADD_PROPERTYNO( PropertyInfo(Variant::INT,"light_mask",PROPERTY_HINT_LAYERS_2D_RENDER), "set_light_mask","get_light_mask") ;
ADD_GROUP("Material","");
ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"material",PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial"), "set_material","get_material") ;
ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"use_parent_material"), "set_use_parent_material","get_use_parent_material") ;
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//exporting these two things doesn't really make much sense i think
//ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transform/toplevel"), "set_as_toplevel","is_set_as_toplevel") ;
//ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),"set_transform_notify","is_transform_notify_enabled");
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ADD_SIGNAL( MethodInfo("draw") );
ADD_SIGNAL( MethodInfo("visibility_changed") );
ADD_SIGNAL( MethodInfo("hide") );
ADD_SIGNAL( MethodInfo("item_rect_changed") );
BIND_CONSTANT( BLEND_MODE_MIX );
BIND_CONSTANT( BLEND_MODE_ADD );
BIND_CONSTANT( BLEND_MODE_SUB );
BIND_CONSTANT( BLEND_MODE_MUL );
BIND_CONSTANT( BLEND_MODE_PREMULT_ALPHA );
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BIND_CONSTANT( NOTIFICATION_DRAW);
BIND_CONSTANT( NOTIFICATION_VISIBILITY_CHANGED );
BIND_CONSTANT( NOTIFICATION_ENTER_CANVAS );
BIND_CONSTANT( NOTIFICATION_EXIT_CANVAS );
BIND_CONSTANT( NOTIFICATION_TRANSFORM_CHANGED );
}
Transform2D CanvasItem::get_canvas_transform() const {
ERR_FAIL_COND_V(!is_inside_tree(),Transform2D());
if (canvas_layer)
return canvas_layer->get_transform();
else if (get_parent()->cast_to<CanvasItem>())
return get_parent()->cast_to<CanvasItem>()->get_canvas_transform();
else
return get_viewport()->get_canvas_transform();
}
Transform2D CanvasItem::get_viewport_transform() const {
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ERR_FAIL_COND_V(!is_inside_tree(),Transform2D());
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if (canvas_layer) {
if (get_viewport()) {
return get_viewport()->get_final_transform() * canvas_layer->get_transform();
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} else {
return canvas_layer->get_transform();
}
} else {
return get_viewport()->get_final_transform() * get_viewport()->get_canvas_transform();
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}
}
void CanvasItem::set_notify_local_transform(bool p_enable) {
notify_local_transform=p_enable;
}
bool CanvasItem::is_local_transform_notification_enabled() const {
return notify_local_transform;
}
void CanvasItem::set_notify_transform(bool p_enable) {
notify_transform=p_enable;
}
bool CanvasItem::is_transform_notification_enabled() const {
return notify_transform;
}
int CanvasItem::get_canvas_layer() const {
if (canvas_layer)
return canvas_layer->get_layer();
else
return 0;
}
Rect2 CanvasItem::get_item_and_children_rect() const {
Rect2 rect = get_item_rect();
for(int i=0;i<get_child_count();i++) {
CanvasItem *c=get_child(i)->cast_to<CanvasItem>();
if (c) {
Rect2 sir = c->get_transform().xform(c->get_item_and_children_rect());
rect = rect.merge(sir);
}
}
return rect;
}
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CanvasItem::CanvasItem() : xform_change(this) {
canvas_item=VisualServer::get_singleton()->canvas_item_create();
visible=true;
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pending_update=false;
modulate=Color(1,1,1,1);
self_modulate=Color(1,1,1,1);
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toplevel=false;
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first_draw=false;
drawing=false;
behind=false;
block_transform_notify=false;
//viewport=NULL;
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canvas_layer=NULL;
use_parent_material=false;
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global_invalid=true;
notify_local_transform=false;
notify_transform=false;
light_mask=1;
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C=NULL;
}
CanvasItem::~CanvasItem() {
VisualServer::get_singleton()->free(canvas_item);
}