godot/doc/classes/AnimationTree.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationTree" inherits="Node" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="advance">
<return type="void">
</return>
<argument index="0" name="delta" type="float">
</argument>
<description>
</description>
</method>
<method name="get_root_motion_transform" qualifiers="const">
<return type="Transform">
</return>
<description>
</description>
</method>
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<method name="rename_parameter">
<return type="void">
</return>
<argument index="0" name="old_name" type="String">
</argument>
<argument index="1" name="new_name" type="String">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="active" type="bool" setter="set_active" getter="is_active">
</member>
<member name="anim_player" type="NodePath" setter="set_animation_player" getter="get_animation_player">
</member>
<member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="AnimationTree.AnimationProcessMode">
</member>
<member name="root_motion_track" type="NodePath" setter="set_root_motion_track" getter="get_root_motion_track">
</member>
<member name="tree_root" type="AnimationNode" setter="set_tree_root" getter="get_tree_root">
</member>
</members>
<constants>
<constant name="ANIMATION_PROCESS_PHYSICS" value="0" enum="AnimationProcessMode">
</constant>
<constant name="ANIMATION_PROCESS_IDLE" value="1" enum="AnimationProcessMode">
</constant>
<constant name="ANIMATION_PROCESS_MANUAL" value="2" enum="AnimationProcessMode">
</constant>
</constants>
</class>