godot/editor/editor_resource_picker.h

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/**************************************************************************/
/* editor_resource_picker.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_RESOURCE_PICKER_H
#define EDITOR_RESOURCE_PICKER_H
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/texture_rect.h"
class EditorFileDialog;
class EditorQuickOpen;
class EditorResourcePicker : public HBoxContainer {
GDCLASS(EditorResourcePicker, HBoxContainer);
String base_type;
Ref<Resource> edited_resource;
bool editable = true;
bool dropping = false;
Vector<String> inheritors_array;
Button *assign_button = nullptr;
TextureRect *preview_rect = nullptr;
Button *edit_button = nullptr;
EditorFileDialog *file_dialog = nullptr;
EditorQuickOpen *quick_open = nullptr;
Size2i assign_button_min_size = Size2i(1, 1);
enum MenuOption {
OBJ_MENU_LOAD,
OBJ_MENU_QUICKLOAD,
OBJ_MENU_INSPECT,
OBJ_MENU_CLEAR,
OBJ_MENU_MAKE_UNIQUE,
OBJ_MENU_MAKE_UNIQUE_RECURSIVE,
OBJ_MENU_SAVE,
OBJ_MENU_COPY,
OBJ_MENU_PASTE,
OBJ_MENU_SHOW_IN_FILE_SYSTEM,
TYPE_BASE_ID = 100,
CONVERT_BASE_ID = 1000,
};
PopupMenu *edit_menu = nullptr;
void _update_resource_preview(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, ObjectID p_obj);
void _resource_selected();
void _file_quick_selected();
void _file_selected(const String &p_path);
void _update_menu();
void _update_menu_items();
void _edit_menu_cbk(int p_which);
void _button_draw();
void _button_input(const Ref<InputEvent> &p_event);
String _get_resource_type(const Ref<Resource> &p_resource) const;
void _get_allowed_types(bool p_with_convert, HashSet<StringName> *p_vector) const;
bool _is_drop_valid(const Dictionary &p_drag_data) const;
bool _is_type_valid(const String p_type_name, HashSet<StringName> p_allowed_types) const;
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
void _ensure_resource_menu();
protected:
virtual void _update_resource();
Button *get_assign_button() { return assign_button; }
static void _bind_methods();
void _notification(int p_what);
void set_assign_button_min_size(const Size2i &p_size) {
assign_button_min_size = p_size;
assign_button->set_custom_minimum_size(assign_button_min_size);
}
GDVIRTUAL1(_set_create_options, Object *)
GDVIRTUAL1R(bool, _handle_menu_selected, int)
public:
void set_base_type(const String &p_base_type);
String get_base_type() const;
Vector<String> get_allowed_types() const;
void set_edited_resource(Ref<Resource> p_resource);
Ref<Resource> get_edited_resource();
void set_toggle_mode(bool p_enable);
bool is_toggle_mode() const;
void set_toggle_pressed(bool p_pressed);
void set_editable(bool p_editable);
bool is_editable() const;
virtual void set_create_options(Object *p_menu_node);
virtual bool handle_menu_selected(int p_which);
EditorResourcePicker(bool p_hide_assign_button_controls = false);
};
class EditorScriptPicker : public EditorResourcePicker {
GDCLASS(EditorScriptPicker, EditorResourcePicker);
enum ExtraMenuOption {
OBJ_MENU_NEW_SCRIPT = 10,
OBJ_MENU_EXTEND_SCRIPT = 11
};
Node *script_owner = nullptr;
protected:
static void _bind_methods();
public:
virtual void set_create_options(Object *p_menu_node) override;
virtual bool handle_menu_selected(int p_which) override;
void set_script_owner(Node *p_owner);
Node *get_script_owner() const;
EditorScriptPicker();
};
class EditorShaderPicker : public EditorResourcePicker {
GDCLASS(EditorShaderPicker, EditorResourcePicker);
enum ExtraMenuOption {
OBJ_MENU_NEW_SHADER = 10,
};
ShaderMaterial *edited_material = nullptr;
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int preferred_mode = -1;
public:
virtual void set_create_options(Object *p_menu_node) override;
virtual bool handle_menu_selected(int p_which) override;
void set_edited_material(ShaderMaterial *p_material);
ShaderMaterial *get_edited_material() const;
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void set_preferred_mode(int p_preferred_mode);
EditorShaderPicker();
};
class EditorAudioStreamPicker : public EditorResourcePicker {
GDCLASS(EditorAudioStreamPicker, EditorResourcePicker);
uint64_t last_preview_version = 0;
Control *stream_preview_rect = nullptr;
enum {
MAX_TAGGED_FRAMES = 8
};
float tagged_frame_offsets[MAX_TAGGED_FRAMES];
uint32_t tagged_frame_offset_count = 0;
void _preview_draw();
virtual void _update_resource() override;
protected:
void _notification(int p_what);
public:
EditorAudioStreamPicker();
};
#endif // EDITOR_RESOURCE_PICKER_H