mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
56 lines
1.2 KiB
C++
56 lines
1.2 KiB
C++
|
#ifndef SKELETON_2D_EDITOR_PLUGIN_H
|
||
|
#define SKELETON_2D_EDITOR_PLUGIN_H
|
||
|
|
||
|
#include "editor/editor_node.h"
|
||
|
#include "editor/editor_plugin.h"
|
||
|
#include "scene/2d/skeleton_2d.h"
|
||
|
#include "scene/gui/spin_box.h"
|
||
|
|
||
|
class Skeleton2DEditor : public Control {
|
||
|
|
||
|
GDCLASS(Skeleton2DEditor, Control);
|
||
|
|
||
|
enum Menu {
|
||
|
MENU_OPTION_MAKE_REST,
|
||
|
MENU_OPTION_SET_REST,
|
||
|
};
|
||
|
|
||
|
Skeleton2D *node;
|
||
|
|
||
|
MenuButton *options;
|
||
|
AcceptDialog *err_dialog;
|
||
|
|
||
|
void _menu_option(int p_option);
|
||
|
|
||
|
//void _create_uv_lines();
|
||
|
friend class Skeleton2DEditorPlugin;
|
||
|
|
||
|
protected:
|
||
|
void _node_removed(Node *p_node);
|
||
|
static void _bind_methods();
|
||
|
|
||
|
public:
|
||
|
void edit(Skeleton2D *p_sprite);
|
||
|
Skeleton2DEditor();
|
||
|
};
|
||
|
|
||
|
class Skeleton2DEditorPlugin : public EditorPlugin {
|
||
|
|
||
|
GDCLASS(Skeleton2DEditorPlugin, EditorPlugin);
|
||
|
|
||
|
Skeleton2DEditor *sprite_editor;
|
||
|
EditorNode *editor;
|
||
|
|
||
|
public:
|
||
|
virtual String get_name() const { return "Skeleton2D"; }
|
||
|
bool has_main_screen() const { return false; }
|
||
|
virtual void edit(Object *p_object);
|
||
|
virtual bool handles(Object *p_object) const;
|
||
|
virtual void make_visible(bool p_visible);
|
||
|
|
||
|
Skeleton2DEditorPlugin(EditorNode *p_node);
|
||
|
~Skeleton2DEditorPlugin();
|
||
|
};
|
||
|
|
||
|
#endif // SKELETON_2D_EDITOR_PLUGIN_H
|