godot/doc/classes/Skin.xml

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<?xml version="1.0" encoding="UTF-8" ?>
2020-02-01 09:03:48 +08:00
<class name="Skin" inherits="Resource" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_bind">
<return type="void" />
<argument index="0" name="bone" type="int" />
<argument index="1" name="pose" type="Transform3D" />
<description>
</description>
</method>
<method name="clear_binds">
<return type="void" />
<description>
</description>
</method>
<method name="get_bind_bone" qualifiers="const">
<return type="int" />
<argument index="0" name="bind_index" type="int" />
<description>
</description>
</method>
<method name="get_bind_count" qualifiers="const">
<return type="int" />
<description>
</description>
</method>
<method name="get_bind_name" qualifiers="const">
<return type="StringName" />
<argument index="0" name="bind_index" type="int" />
<description>
</description>
</method>
<method name="get_bind_pose" qualifiers="const">
<return type="Transform3D" />
<argument index="0" name="bind_index" type="int" />
<description>
</description>
</method>
<method name="set_bind_bone">
<return type="void" />
<argument index="0" name="bind_index" type="int" />
<argument index="1" name="bone" type="int" />
<description>
</description>
</method>
<method name="set_bind_count">
<return type="void" />
<argument index="0" name="bind_count" type="int" />
<description>
</description>
</method>
<method name="set_bind_name">
<return type="void" />
<argument index="0" name="bind_index" type="int" />
<argument index="1" name="name" type="StringName" />
<description>
</description>
</method>
<method name="set_bind_pose">
<return type="void" />
<argument index="0" name="bind_index" type="int" />
<argument index="1" name="pose" type="Transform3D" />
<description>
</description>
</method>
</methods>
</class>