godot/editor/groups_editor.h

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/*************************************************************************/
/* groups_editor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GROUPS_EDITOR_H
#define GROUPS_EDITOR_H
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"
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#include "scene/gui/line_edit.h"
#include "scene/gui/tree.h"
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#include "undo_redo.h"
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/**
@author Juan Linietsky <reduzio@gmail.com>
*/
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class GroupsEditor : public VBoxContainer {
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GDCLASS(GroupsEditor, VBoxContainer);
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Node *node;
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LineEdit *group_name;
Button *add;
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Tree *tree;
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UndoRedo *undo_redo;
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void update_tree();
void _add_group(const String &p_group = "");
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void _remove_group(Object *p_item, int p_column, int p_id);
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void _close();
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protected:
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static void _bind_methods();
public:
void set_undo_redo(UndoRedo *p_undoredo) { undo_redo = p_undoredo; }
void set_current(Node *p_node);
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GroupsEditor();
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~GroupsEditor();
};
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#endif