2024-03-08 02:42:24 +08:00
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/**************************************************************************/
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/* native_menu_windows.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef NATIVE_MENU_WINDOWS_H
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#define NATIVE_MENU_WINDOWS_H
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2024-10-16 19:13:36 +08:00
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#include "core/io/image.h"
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2024-03-08 02:42:24 +08:00
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#include "core/templates/hash_map.h"
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#include "core/templates/rid_owner.h"
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2024-03-26 16:18:08 +08:00
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#include "servers/display/native_menu.h"
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2024-03-08 02:42:24 +08:00
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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class NativeMenuWindows : public NativeMenu {
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GDCLASS(NativeMenuWindows, NativeMenu)
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enum GlobalMenuCheckType {
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CHECKABLE_TYPE_NONE,
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CHECKABLE_TYPE_CHECK_BOX,
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CHECKABLE_TYPE_RADIO_BUTTON,
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};
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struct MenuItemData {
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Callable callback;
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Variant meta;
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GlobalMenuCheckType checkable_type;
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2024-07-08 14:36:56 +08:00
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bool checked = false;
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2024-03-08 02:42:24 +08:00
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int max_states = 0;
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int state = 0;
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Ref<Image> img;
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HBITMAP bmp = 0;
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};
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struct MenuData {
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HMENU menu = 0;
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bool is_rtl = false;
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};
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mutable RID_PtrOwner<MenuData> menus;
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HashMap<HMENU, RID> menu_lookup;
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HBITMAP _make_bitmap(const Ref<Image> &p_img) const;
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public:
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void _menu_activate(HMENU p_menu, int p_index) const;
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virtual bool has_feature(Feature p_feature) const override;
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virtual bool has_system_menu(SystemMenus p_menu_id) const override;
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virtual RID get_system_menu(SystemMenus p_menu_id) const override;
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virtual RID create_menu() override;
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virtual bool has_menu(const RID &p_rid) const override;
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virtual void free_menu(const RID &p_rid) override;
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virtual Size2 get_size(const RID &p_rid) const override;
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virtual void popup(const RID &p_rid, const Vector2i &p_position) override;
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virtual void set_interface_direction(const RID &p_rid, bool p_is_rtl) override;
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virtual void set_popup_open_callback(const RID &p_rid, const Callable &p_callback) override;
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virtual Callable get_popup_open_callback(const RID &p_rid) const override;
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virtual void set_popup_close_callback(const RID &p_rid, const Callable &p_callback) override;
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virtual Callable get_popup_close_callback(const RID &p_rid) const override;
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virtual void set_minimum_width(const RID &p_rid, float p_width) override;
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virtual float get_minimum_width(const RID &p_rid) const override;
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2024-06-05 15:33:28 +08:00
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virtual bool is_opened(const RID &p_rid) const override;
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2024-03-08 02:42:24 +08:00
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virtual int add_submenu_item(const RID &p_rid, const String &p_label, const RID &p_submenu_rid, const Variant &p_tag = Variant(), int p_index = -1) override;
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virtual int add_item(const RID &p_rid, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1) override;
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virtual int add_check_item(const RID &p_rid, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1) override;
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virtual int add_icon_item(const RID &p_rid, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1) override;
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virtual int add_icon_check_item(const RID &p_rid, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1) override;
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virtual int add_radio_check_item(const RID &p_rid, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1) override;
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virtual int add_icon_radio_check_item(const RID &p_rid, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1) override;
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virtual int add_multistate_item(const RID &p_rid, const String &p_label, int p_max_states, int p_default_state, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1) override;
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virtual int add_separator(const RID &p_rid, int p_index = -1) override;
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virtual int find_item_index_with_text(const RID &p_rid, const String &p_text) const override;
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virtual int find_item_index_with_tag(const RID &p_rid, const Variant &p_tag) const override;
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virtual bool is_item_checked(const RID &p_rid, int p_idx) const override;
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virtual bool is_item_checkable(const RID &p_rid, int p_idx) const override;
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virtual bool is_item_radio_checkable(const RID &p_rid, int p_idx) const override;
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virtual Callable get_item_callback(const RID &p_rid, int p_idx) const override;
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virtual Callable get_item_key_callback(const RID &p_rid, int p_idx) const override;
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virtual Variant get_item_tag(const RID &p_rid, int p_idx) const override;
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virtual String get_item_text(const RID &p_rid, int p_idx) const override;
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virtual RID get_item_submenu(const RID &p_rid, int p_idx) const override;
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virtual Key get_item_accelerator(const RID &p_rid, int p_idx) const override;
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virtual bool is_item_disabled(const RID &p_rid, int p_idx) const override;
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virtual bool is_item_hidden(const RID &p_rid, int p_idx) const override;
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virtual String get_item_tooltip(const RID &p_rid, int p_idx) const override;
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virtual int get_item_state(const RID &p_rid, int p_idx) const override;
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virtual int get_item_max_states(const RID &p_rid, int p_idx) const override;
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virtual Ref<Texture2D> get_item_icon(const RID &p_rid, int p_idx) const override;
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virtual int get_item_indentation_level(const RID &p_rid, int p_idx) const override;
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virtual void set_item_checked(const RID &p_rid, int p_idx, bool p_checked) override;
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virtual void set_item_checkable(const RID &p_rid, int p_idx, bool p_checkable) override;
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virtual void set_item_radio_checkable(const RID &p_rid, int p_idx, bool p_checkable) override;
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virtual void set_item_callback(const RID &p_rid, int p_idx, const Callable &p_callback) override;
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virtual void set_item_key_callback(const RID &p_rid, int p_idx, const Callable &p_key_callback) override;
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virtual void set_item_hover_callbacks(const RID &p_rid, int p_idx, const Callable &p_callback) override;
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virtual void set_item_tag(const RID &p_rid, int p_idx, const Variant &p_tag) override;
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virtual void set_item_text(const RID &p_rid, int p_idx, const String &p_text) override;
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virtual void set_item_submenu(const RID &p_rid, int p_idx, const RID &p_submenu_rid) override;
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virtual void set_item_accelerator(const RID &p_rid, int p_idx, Key p_keycode) override;
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virtual void set_item_disabled(const RID &p_rid, int p_idx, bool p_disabled) override;
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virtual void set_item_hidden(const RID &p_rid, int p_idx, bool p_hidden) override;
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virtual void set_item_tooltip(const RID &p_rid, int p_idx, const String &p_tooltip) override;
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virtual void set_item_state(const RID &p_rid, int p_idx, int p_state) override;
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virtual void set_item_max_states(const RID &p_rid, int p_idx, int p_max_states) override;
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virtual void set_item_icon(const RID &p_rid, int p_idx, const Ref<Texture2D> &p_icon) override;
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virtual void set_item_indentation_level(const RID &p_rid, int p_idx, int p_level) override;
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virtual int get_item_count(const RID &p_rid) const override;
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virtual bool is_system_menu(const RID &p_rid) const override;
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virtual void remove_item(const RID &p_rid, int p_idx) override;
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virtual void clear(const RID &p_rid) override;
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NativeMenuWindows();
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~NativeMenuWindows();
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};
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#endif // NATIVE_MENU_WINDOWS_H
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