godot/editor/gui/editor_spin_slider.h

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/**************************************************************************/
/* editor_spin_slider.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_SPIN_SLIDER_H
#define EDITOR_SPIN_SLIDER_H
#include "scene/gui/line_edit.h"
#include "scene/gui/range.h"
#include "scene/gui/texture_rect.h"
class EditorSpinSlider : public Range {
GDCLASS(EditorSpinSlider, Range);
String label;
String suffix;
int updown_offset = -1;
bool hover_updown = false;
bool mouse_hover = false;
TextureRect *grabber = nullptr;
int grabber_range = 1;
bool mouse_over_spin = false;
bool mouse_over_grabber = false;
bool mousewheel_over_grabber = false;
bool grabbing_grabber = false;
int grabbing_from = 0;
float grabbing_ratio = 0.0f;
bool grabbing_spinner_attempt = false;
bool grabbing_spinner = false;
bool read_only = false;
float grabbing_spinner_dist_cache = 0.0f;
float grabbing_spinner_speed = 0.0f;
Vector2 grabbing_spinner_mouse_pos;
double pre_grab_value = 0.0;
Control *value_input_popup = nullptr;
LineEdit *value_input = nullptr;
uint64_t value_input_closed_frame = 0;
bool value_input_dirty = false;
bool hide_slider = false;
bool flat = false;
void _grab_start();
void _grab_end();
void _grabber_gui_input(const Ref<InputEvent> &p_event);
void _value_input_closed();
void _value_input_submitted(const String &);
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void _value_focus_exited();
void _value_input_gui_input(const Ref<InputEvent> &p_event);
void _evaluate_input_text();
void _update_value_input_stylebox();
void _ensure_input_popup();
void _draw_spin_slider();
struct ThemeCache {
Ref<Texture2D> updown_icon;
Ref<Texture2D> updown_disabled_icon;
} theme_cache;
protected:
void _notification(int p_what);
virtual void gui_input(const Ref<InputEvent> &p_event) override;
static void _bind_methods();
void _grabber_mouse_entered();
void _grabber_mouse_exited();
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void _focus_entered();
public:
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String get_tooltip(const Point2 &p_pos) const override;
String get_text_value() const;
void set_label(const String &p_label);
String get_label() const;
void set_suffix(const String &p_suffix);
String get_suffix() const;
void set_hide_slider(bool p_hide);
bool is_hiding_slider() const;
void set_read_only(bool p_enable);
bool is_read_only() const;
void set_flat(bool p_enable);
bool is_flat() const;
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bool is_grabbing() const;
void setup_and_show() { _focus_entered(); }
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LineEdit *get_line_edit();
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virtual Size2 get_minimum_size() const override;
EditorSpinSlider();
};
#endif // EDITOR_SPIN_SLIDER_H