godot/thirdparty/thorvg/patches/pr2702-sw_engine-handle-small-cubics.patch

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From ac7d208ed8e4651c93ce1b2384070fccac9b6cb6 Mon Sep 17 00:00:00 2001
From: Mira Grudzinska <mira@lottiefiles.com>
Date: Sun, 1 Sep 2024 22:36:18 +0200
Subject: [PATCH] sw_engine: handle small cubics
During the stroke's outline calculation, the function
handling small cubics set all angles to zero. Such cases
should be ignored, as further processing caused errors -
when the cubic was small but not zero, setting the angles
to zero resulted in incorrect outlines.
@Issue: https://github.com/godotengine/godot/issues/96262
---
src/renderer/sw_engine/tvgSwCommon.h | 3 ++-
src/renderer/sw_engine/tvgSwMath.cpp | 19 ++++++++++++-------
src/renderer/sw_engine/tvgSwStroke.cpp | 16 +++++++++++-----
3 files changed, 25 insertions(+), 13 deletions(-)
diff --git a/src/renderer/sw_engine/tvgSwCommon.h b/src/renderer/sw_engine/tvgSwCommon.h
index 893e9beca..158fe8ecd 100644
--- a/src/renderer/sw_engine/tvgSwCommon.h
+++ b/src/renderer/sw_engine/tvgSwCommon.h
@@ -491,7 +491,8 @@ SwFixed mathSin(SwFixed angle);
void mathSplitCubic(SwPoint* base);
SwFixed mathDiff(SwFixed angle1, SwFixed angle2);
SwFixed mathLength(const SwPoint& pt);
-bool mathSmallCubic(const SwPoint* base, SwFixed& angleIn, SwFixed& angleMid, SwFixed& angleOut);
+bool mathSmallCubic(const SwPoint* base);
+bool mathFlatCubic(const SwPoint* base, SwFixed& angleIn, SwFixed& angleMid, SwFixed& angleOut);
SwFixed mathMean(SwFixed angle1, SwFixed angle2);
SwPoint mathTransform(const Point* to, const Matrix& transform);
bool mathUpdateOutlineBBox(const SwOutline* outline, const SwBBox& clipRegion, SwBBox& renderRegion, bool fastTrack);
diff --git a/src/renderer/sw_engine/tvgSwMath.cpp b/src/renderer/sw_engine/tvgSwMath.cpp
index 1093edd62..b311be05f 100644
--- a/src/renderer/sw_engine/tvgSwMath.cpp
+++ b/src/renderer/sw_engine/tvgSwMath.cpp
@@ -44,7 +44,17 @@ SwFixed mathMean(SwFixed angle1, SwFixed angle2)
}
-bool mathSmallCubic(const SwPoint* base, SwFixed& angleIn, SwFixed& angleMid, SwFixed& angleOut)
+bool mathSmallCubic(const SwPoint* base)
+{
+ auto d1 = base[2] - base[3];
+ auto d2 = base[1] - base[2];
+ auto d3 = base[0] - base[1];
+
+ return d1.small() && d2.small() && d3.small();
+}
+
+
+bool mathFlatCubic(const SwPoint* base, SwFixed& angleIn, SwFixed& angleMid, SwFixed& angleOut)
{
auto d1 = base[2] - base[3];
auto d2 = base[1] - base[2];
@@ -52,12 +62,7 @@ bool mathSmallCubic(const SwPoint* base, SwFixed& angleIn, SwFixed& angleMid, Sw
if (d1.small()) {
if (d2.small()) {
- if (d3.small()) {
- angleIn = angleMid = angleOut = 0;
- return true;
- } else {
- angleIn = angleMid = angleOut = mathAtan(d3);
- }
+ angleIn = angleMid = angleOut = mathAtan(d3);
} else {
if (d3.small()) {
angleIn = angleMid = angleOut = mathAtan(d2);
diff --git a/src/renderer/sw_engine/tvgSwStroke.cpp b/src/renderer/sw_engine/tvgSwStroke.cpp
index 575d12951..4679b72cc 100644
--- a/src/renderer/sw_engine/tvgSwStroke.cpp
+++ b/src/renderer/sw_engine/tvgSwStroke.cpp
@@ -441,11 +441,17 @@ static void _cubicTo(SwStroke& stroke, const SwPoint& ctrl1, const SwPoint& ctrl
//initialize with current direction
angleIn = angleOut = angleMid = stroke.angleIn;
- if (arc < limit && !mathSmallCubic(arc, angleIn, angleMid, angleOut)) {
- if (stroke.firstPt) stroke.angleIn = angleIn;
- mathSplitCubic(arc);
- arc += 3;
- continue;
+ if (arc < limit) {
+ if (mathSmallCubic(arc)) {
+ arc -= 3;
+ continue;
+ }
+ if (!mathFlatCubic(arc, angleIn, angleMid, angleOut)) {
+ if (stroke.firstPt) stroke.angleIn = angleIn;
+ mathSplitCubic(arc);
+ arc += 3;
+ continue;
+ }
}
if (firstArc) {