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godot/thirdparty/libvpx/vpx_dsp_rtcd.h

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#include "vpx_config.h"
#if defined(WEBM_X86ASM) && (ARCH_X86 || ARCH_X86_64)
#include "rtcd/vpx_dsp_rtcd_x86.h"
#elif defined(WEBM_ARMASM) && ARCH_ARM
#include "rtcd/vpx_dsp_rtcd_arm.h"
#else
#include "rtcd/vpx_dsp_rtcd_c.h"
#endif