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65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
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#ifndef SHADER_FILE_EDITOR_PLUGIN_H
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#define SHADER_FILE_EDITOR_PLUGIN_H
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#include "editor/code_editor.h"
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#include "editor/editor_plugin.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/rich_text_label.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/text_edit.h"
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#include "scene/main/timer.h"
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#include "servers/rendering/rendering_device_binds.h"
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class ShaderFileEditor : public PanelContainer {
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GDCLASS(ShaderFileEditor, PanelContainer);
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Ref<RDShaderFile> shader_file;
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HBoxContainer *stage_hb;
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ItemList *versions;
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Button *stages[RD::SHADER_STAGE_MAX];
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RichTextLabel *error_text;
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void _update_version(const StringName &p_version_txt, const RenderingDevice::ShaderStage p_stage);
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void _version_selected(int p_stage);
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void _editor_settings_changed();
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void _update_options();
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void _shader_changed();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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static ShaderFileEditor *singleton;
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void edit(const Ref<RDShaderFile> &p_shader);
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ShaderFileEditor(EditorNode *p_node);
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};
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class ShaderFileEditorPlugin : public EditorPlugin {
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GDCLASS(ShaderFileEditorPlugin, EditorPlugin);
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ShaderFileEditor *shader_editor;
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EditorNode *editor;
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Button *button;
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public:
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virtual String get_name() const { return "ShaderFile"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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ShaderFileEditor *get_shader_editor() const { return shader_editor; }
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ShaderFileEditorPlugin(EditorNode *p_node);
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~ShaderFileEditorPlugin();
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};
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#endif // SHADER_FILE_EDITOR_PLUGIN_H
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