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66 lines
2.7 KiB
C++
66 lines
2.7 KiB
C++
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/*************************************************************************/
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/* position_2d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "position_2d.h"
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#include "scene/resources/texture.h"
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void Position2D::_draw_cross() {
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draw_line(Point2(-10,0),Point2(+10,0),Color(1,0.5,0.5));
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draw_line(Point2(0,-10),Point2(0,+10),Color(0.5,1,0.5));
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}
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Rect2 Position2D::get_item_rect() const {
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return Rect2(Point2(-10,-10),Size2(20,20));
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}
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void Position2D::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_ENTER_SCENE: {
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update();
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} break;
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case NOTIFICATION_DRAW: {
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if (!is_inside_scene())
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break;
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if (get_scene()->is_editor_hint())
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_draw_cross();
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} break;
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}
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}
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Position2D::Position2D()
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{
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}
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