godot/doc/classes/RenderSceneData.xml

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2023-08-03 20:10:03 +08:00
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RenderSceneData" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Abstract render data object, holds scene data related to rendering a single frame of a viewport.
</brief_description>
<description>
Abstract scene data object, exists for the duration of rendering a single viewport.
[b]Note:[/b] This is an internal rendering server object, do not instantiate this from script.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_cam_projection" qualifiers="const">
<return type="Projection" />
<description>
Returns the camera projection used to render this frame.
[b]Note:[/b] If more than one view is rendered, this will return a combined projection.
</description>
</method>
<method name="get_cam_transform" qualifiers="const">
<return type="Transform3D" />
<description>
Returns the camera transform used to render this frame.
[b]Note:[/b] If more than one view is rendered, this will return a centered transform.
</description>
</method>
<method name="get_uniform_buffer" qualifiers="const">
<return type="RID" />
<description>
Return the [RID] of the uniform buffer containing the scene data as a UBO.
</description>
</method>
<method name="get_view_count" qualifiers="const">
<return type="int" />
<description>
Returns the number of views being rendered.
</description>
</method>
<method name="get_view_eye_offset" qualifiers="const">
<return type="Vector3" />
<param index="0" name="view" type="int" />
<description>
Returns the eye offset per view used to render this frame. This is the offset between our camera transform and the eye transform.
</description>
</method>
<method name="get_view_projection" qualifiers="const">
<return type="Projection" />
<param index="0" name="view" type="int" />
<description>
Returns the view projection per view used to render this frame.
[b]Note:[/b] If a single view is rendered, this returns the camera projection. If more than one view is rendered, this will return a projection for the given view including the eye offset.
</description>
</method>
</methods>
</class>