2014-02-10 09:10:30 +08:00
|
|
|
/*************************************************************************/
|
|
|
|
/* sprite.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* http://www.godotengine.org */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
#ifndef SPRITE_H
|
|
|
|
#define SPRITE_H
|
|
|
|
|
|
|
|
#include "scene/2d/node_2d.h"
|
|
|
|
#include "scene/resources/texture.h"
|
|
|
|
|
|
|
|
|
|
|
|
class Sprite : public Node2D {
|
|
|
|
|
|
|
|
OBJ_TYPE( Sprite, Node2D );
|
|
|
|
|
|
|
|
Ref<Texture> texture;
|
|
|
|
|
|
|
|
bool centered;
|
|
|
|
Point2 offset;
|
|
|
|
|
|
|
|
bool hflip;
|
|
|
|
bool vflip;
|
|
|
|
bool region;
|
|
|
|
Rect2 region_rect;
|
|
|
|
|
|
|
|
int frame;
|
|
|
|
|
|
|
|
int vframes;
|
|
|
|
int hframes;
|
|
|
|
|
|
|
|
Color modulate;
|
|
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
void _notification(int p_what);
|
|
|
|
|
|
|
|
static void _bind_methods();;
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
virtual void edit_set_pivot(const Point2& p_pivot);
|
|
|
|
virtual Point2 edit_get_pivot() const;
|
|
|
|
virtual bool edit_has_pivot() const;
|
|
|
|
|
|
|
|
void set_texture(const Ref<Texture>& p_texture);
|
|
|
|
Ref<Texture> get_texture() const;
|
|
|
|
|
|
|
|
void set_centered(bool p_center);
|
|
|
|
bool is_centered() const;
|
|
|
|
|
|
|
|
void set_offset(const Point2& p_offset);
|
|
|
|
Point2 get_offset() const;
|
|
|
|
|
|
|
|
void set_flip_h(bool p_flip);
|
|
|
|
bool is_flipped_h() const;
|
|
|
|
|
|
|
|
void set_flip_v(bool p_flip);
|
|
|
|
bool is_flipped_v() const;
|
|
|
|
|
|
|
|
void set_region(bool p_region);
|
|
|
|
bool is_region() const;
|
|
|
|
|
|
|
|
void set_region_rect(const Rect2& p_region_rect);
|
|
|
|
Rect2 get_region_rect() const;
|
|
|
|
|
|
|
|
void set_frame(int p_frame);
|
|
|
|
int get_frame() const;
|
|
|
|
|
|
|
|
void set_vframes(int p_amount);
|
|
|
|
int get_vframes() const;
|
|
|
|
|
|
|
|
void set_hframes(int p_amount);
|
|
|
|
int get_hframes() const;
|
|
|
|
|
|
|
|
void set_modulate(const Color& p_color);
|
|
|
|
Color get_modulate() const;
|
|
|
|
|
|
|
|
virtual Rect2 get_item_rect() const;
|
|
|
|
|
|
|
|
Sprite();
|
|
|
|
};
|
|
|
|
|
2014-04-10 11:18:27 +08:00
|
|
|
class ViewportSprite : public Node2D {
|
|
|
|
|
|
|
|
OBJ_TYPE( ViewportSprite, Node2D );
|
|
|
|
|
|
|
|
Ref<Texture> texture;
|
|
|
|
NodePath viewport_path;
|
|
|
|
|
|
|
|
bool centered;
|
|
|
|
Point2 offset;
|
|
|
|
Color modulate;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
void _notification(int p_what);
|
|
|
|
|
|
|
|
static void _bind_methods();;
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
virtual void edit_set_pivot(const Point2& p_pivot);
|
|
|
|
virtual Point2 edit_get_pivot() const;
|
|
|
|
virtual bool edit_has_pivot() const;
|
|
|
|
|
|
|
|
void set_viewport_path(const NodePath& p_viewport);
|
|
|
|
NodePath get_viewport_path() const;
|
|
|
|
|
|
|
|
void set_centered(bool p_center);
|
|
|
|
bool is_centered() const;
|
|
|
|
|
|
|
|
void set_offset(const Point2& p_offset);
|
|
|
|
Point2 get_offset() const;
|
|
|
|
|
|
|
|
void set_modulate(const Color& p_color);
|
|
|
|
Color get_modulate() const;
|
|
|
|
|
|
|
|
virtual Rect2 get_item_rect() const;
|
|
|
|
|
|
|
|
ViewportSprite();
|
|
|
|
};
|
|
|
|
|
2014-02-10 09:10:30 +08:00
|
|
|
#endif // SPRITE_H
|