godot/core/debugger/debugger_marshalls.h

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/**************************************************************************/
/* debugger_marshalls.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef DEBUGGER_MARSHALLS_H
#define DEBUGGER_MARSHALLS_H
#include "core/input/shortcut.h"
#include "core/object/script_language.h"
struct DebuggerMarshalls {
struct ScriptStackVariable {
String name;
Variant value;
int type = -1;
int var_type = -1;
Array serialize(int max_size = 1 << 20); // 1 MiB default.
bool deserialize(const Array &p_arr);
};
struct ScriptStackDump {
List<ScriptLanguage::StackInfo> frames;
ScriptStackDump() {}
Array serialize();
bool deserialize(const Array &p_arr);
};
struct OutputError {
int hr = -1;
int min = -1;
int sec = -1;
int msec = -1;
String source_file;
String source_func;
int source_line = -1;
String error;
String error_descr;
bool warning = false;
Vector<ScriptLanguage::StackInfo> callstack;
Array serialize();
bool deserialize(const Array &p_arr);
};
static Array serialize_key_shortcut(const Ref<Shortcut> &p_shortcut);
static Ref<Shortcut> deserialize_key_shortcut(const Array &p_keys);
};
#endif // DEBUGGER_MARSHALLS_H