godot/platform/haiku/audio_driver_media_kit.h

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/*************************************************************************/
/* audio_driver_media_kit.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "servers/audio_server.h"
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#ifdef MEDIA_KIT_ENABLED
#include "core/os/thread.h"
#include "core/os/mutex.h"
#include <kernel/image.h> // needed for image_id
#include <SoundPlayer.h>
class AudioDriverMediaKit : public AudioDriver {
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Mutex* mutex;
BSoundPlayer* player;
static int32_t* samples_in;
static void PlayBuffer(void* cookie, void* buffer, size_t size, const media_raw_audio_format& format);
unsigned int mix_rate;
SpeakerMode speaker_mode;
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unsigned int buffer_size;
int channels;
bool active;
public:
const char* get_name() const {
return "MediaKit";
};
virtual Error init();
virtual void start();
virtual int get_mix_rate() const;
virtual SpeakerMode get_speaker_mode() const;
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virtual void lock();
virtual void unlock();
virtual void finish();
AudioDriverMediaKit();
~AudioDriverMediaKit();
};
#endif