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/*************************************************************************/
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/* visual_script_expression.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 20:16:55 +08:00
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/* https://godotengine.org */
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2017-03-05 22:47:28 +08:00
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/*************************************************************************/
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2019-01-01 19:53:14 +08:00
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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2017-03-05 22:47:28 +08:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-05 07:50:27 +08:00
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2016-09-04 21:34:40 +08:00
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#ifndef VISUALSCRIPTEXPRESSION_H
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#define VISUALSCRIPTEXPRESSION_H
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#include "visual_script.h"
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#include "visual_script_builtin_funcs.h"
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class VisualScriptExpression : public VisualScriptNode {
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GDCLASS(VisualScriptExpression, VisualScriptNode);
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friend class VisualScriptNodeInstanceExpression;
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struct Input {
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Variant::Type type;
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String name;
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Input() { type = Variant::NIL; }
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};
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Vector<Input> inputs;
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Variant::Type output_type;
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String expression;
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bool sequenced;
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int str_ofs;
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bool expression_dirty;
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bool _compile_expression();
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enum TokenType {
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TK_CURLY_BRACKET_OPEN,
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TK_CURLY_BRACKET_CLOSE,
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TK_BRACKET_OPEN,
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TK_BRACKET_CLOSE,
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TK_PARENTHESIS_OPEN,
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TK_PARENTHESIS_CLOSE,
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TK_IDENTIFIER,
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TK_BUILTIN_FUNC,
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TK_SELF,
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TK_CONSTANT,
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TK_BASIC_TYPE,
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TK_COLON,
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TK_COMMA,
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TK_PERIOD,
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TK_OP_IN,
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TK_OP_EQUAL,
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TK_OP_NOT_EQUAL,
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TK_OP_LESS,
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TK_OP_LESS_EQUAL,
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TK_OP_GREATER,
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TK_OP_GREATER_EQUAL,
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TK_OP_AND,
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TK_OP_OR,
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TK_OP_NOT,
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TK_OP_ADD,
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TK_OP_SUB,
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TK_OP_MUL,
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TK_OP_DIV,
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TK_OP_MOD,
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TK_OP_SHIFT_LEFT,
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TK_OP_SHIFT_RIGHT,
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TK_OP_BIT_AND,
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TK_OP_BIT_OR,
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TK_OP_BIT_XOR,
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TK_OP_BIT_INVERT,
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TK_EOF,
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TK_ERROR,
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TK_MAX
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};
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static const char *token_name[TK_MAX];
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struct Token {
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TokenType type;
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Variant value;
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};
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void _set_error(const String &p_err) {
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if (error_set)
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return;
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error_str = p_err;
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error_set = true;
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}
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Error _get_token(Token &r_token);
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String error_str;
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bool error_set;
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struct ENode {
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enum Type {
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TYPE_INPUT,
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TYPE_CONSTANT,
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TYPE_SELF,
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TYPE_OPERATOR,
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TYPE_INDEX,
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TYPE_NAMED_INDEX,
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TYPE_ARRAY,
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TYPE_DICTIONARY,
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TYPE_CONSTRUCTOR,
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TYPE_BUILTIN_FUNC,
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TYPE_CALL
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};
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ENode *next;
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Type type;
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ENode() { next = NULL; }
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virtual ~ENode() {
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if (next) {
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memdelete(next);
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}
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}
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};
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struct Expression {
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bool is_op;
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union {
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Variant::Operator op;
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ENode *node;
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};
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};
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ENode *_parse_expression();
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struct InputNode : public ENode {
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int index;
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InputNode() {
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type = TYPE_INPUT;
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}
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};
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struct ConstantNode : public ENode {
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Variant value;
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ConstantNode() {
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type = TYPE_CONSTANT;
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}
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};
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struct OperatorNode : public ENode {
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Variant::Operator op;
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ENode *nodes[2];
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OperatorNode() {
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type = TYPE_OPERATOR;
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}
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};
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struct SelfNode : public ENode {
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SelfNode() {
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type = TYPE_SELF;
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}
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};
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struct IndexNode : public ENode {
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ENode *base;
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ENode *index;
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IndexNode() {
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type = TYPE_INDEX;
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}
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};
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struct NamedIndexNode : public ENode {
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ENode *base;
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StringName name;
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NamedIndexNode() {
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type = TYPE_NAMED_INDEX;
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}
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};
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struct ConstructorNode : public ENode {
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Variant::Type data_type;
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Vector<ENode *> arguments;
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ConstructorNode() {
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type = TYPE_CONSTRUCTOR;
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}
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};
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struct CallNode : public ENode {
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ENode *base;
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StringName method;
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Vector<ENode *> arguments;
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CallNode() {
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type = TYPE_CALL;
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}
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};
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struct ArrayNode : public ENode {
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Vector<ENode *> array;
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ArrayNode() {
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type = TYPE_ARRAY;
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}
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};
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struct DictionaryNode : public ENode {
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Vector<ENode *> dict;
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DictionaryNode() {
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type = TYPE_DICTIONARY;
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}
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};
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struct BuiltinFuncNode : public ENode {
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VisualScriptBuiltinFunc::BuiltinFunc func;
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Vector<ENode *> arguments;
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BuiltinFuncNode() {
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type = TYPE_BUILTIN_FUNC;
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}
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};
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template <class T>
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T *alloc_node() {
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T *node = memnew(T);
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node->next = nodes;
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nodes = node;
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return node;
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}
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ENode *root;
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ENode *nodes;
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "operators"; }
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virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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VisualScriptExpression();
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~VisualScriptExpression();
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};
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void register_visual_script_expression_node();
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#endif // VISUALSCRIPTEXPRESSION_H
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