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138 lines
5.5 KiB
C++
138 lines
5.5 KiB
C++
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/**************************************************************************/
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/* xr_hand_tracker.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef XR_HAND_TRACKER_H
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#define XR_HAND_TRACKER_H
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#include "core/object/ref_counted.h"
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class XRHandTracker : public RefCounted {
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GDCLASS(XRHandTracker, RefCounted);
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_THREAD_SAFE_CLASS_
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public:
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enum Hand {
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HAND_LEFT,
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HAND_RIGHT,
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HAND_MAX,
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};
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enum HandTrackingSource {
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HAND_TRACKING_SOURCE_UNKNOWN,
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HAND_TRACKING_SOURCE_UNOBSTRUCTED,
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HAND_TRACKING_SOURCE_CONTROLLER,
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HAND_TRACKING_SOURCE_MAX
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};
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enum HandJoint {
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HAND_JOINT_PALM,
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HAND_JOINT_WRIST,
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HAND_JOINT_THUMB_METACARPAL,
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HAND_JOINT_THUMB_PHALANX_PROXIMAL,
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HAND_JOINT_THUMB_PHALANX_DISTAL,
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HAND_JOINT_THUMB_TIP,
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HAND_JOINT_INDEX_FINGER_METACARPAL,
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HAND_JOINT_INDEX_FINGER_PHALANX_PROXIMAL,
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HAND_JOINT_INDEX_FINGER_PHALANX_INTERMEDIATE,
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HAND_JOINT_INDEX_FINGER_PHALANX_DISTAL,
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HAND_JOINT_INDEX_FINGER_TIP,
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HAND_JOINT_MIDDLE_FINGER_METACARPAL,
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HAND_JOINT_MIDDLE_FINGER_PHALANX_PROXIMAL,
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HAND_JOINT_MIDDLE_FINGER_PHALANX_INTERMEDIATE,
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HAND_JOINT_MIDDLE_FINGER_PHALANX_DISTAL,
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HAND_JOINT_MIDDLE_FINGER_TIP,
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HAND_JOINT_RING_FINGER_METACARPAL,
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HAND_JOINT_RING_FINGER_PHALANX_PROXIMAL,
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HAND_JOINT_RING_FINGER_PHALANX_INTERMEDIATE,
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HAND_JOINT_RING_FINGER_PHALANX_DISTAL,
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HAND_JOINT_RING_FINGER_TIP,
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HAND_JOINT_PINKY_FINGER_METACARPAL,
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HAND_JOINT_PINKY_FINGER_PHALANX_PROXIMAL,
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HAND_JOINT_PINKY_FINGER_PHALANX_INTERMEDIATE,
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HAND_JOINT_PINKY_FINGER_PHALANX_DISTAL,
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HAND_JOINT_PINKY_FINGER_TIP,
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HAND_JOINT_MAX,
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};
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enum HandJointFlags {
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HAND_JOINT_FLAG_ORIENTATION_VALID = 1,
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HAND_JOINT_FLAG_ORIENTATION_TRACKED = 2,
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HAND_JOINT_FLAG_POSITION_VALID = 4,
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HAND_JOINT_FLAG_POSITION_TRACKED = 8,
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HAND_JOINT_FLAG_LINEAR_VELOCITY_VALID = 16,
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HAND_JOINT_FLAG_ANGULAR_VELOCITY_VALID = 32,
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};
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void set_hand(Hand p_hand);
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Hand get_hand() const;
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void set_has_tracking_data(bool p_has_tracking_data);
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bool get_has_tracking_data() const;
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void set_hand_tracking_source(HandTrackingSource p_source);
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HandTrackingSource get_hand_tracking_source() const;
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void set_hand_joint_flags(HandJoint p_joint, BitField<HandJointFlags> p_flags);
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BitField<HandJointFlags> get_hand_joint_flags(HandJoint p_joint) const;
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void set_hand_joint_transform(HandJoint p_joint, const Transform3D &p_transform);
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Transform3D get_hand_joint_transform(HandJoint p_joint) const;
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void set_hand_joint_radius(HandJoint p_joint, float p_radius);
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float get_hand_joint_radius(HandJoint p_joint) const;
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void set_hand_joint_linear_velocity(HandJoint p_joint, const Vector3 &p_velocity);
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Vector3 get_hand_joint_linear_velocity(HandJoint p_joint) const;
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void set_hand_joint_angular_velocity(HandJoint p_joint, const Vector3 &p_velocity);
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Vector3 get_hand_joint_angular_velocity(HandJoint p_joint) const;
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protected:
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static void _bind_methods();
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private:
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Hand hand = HAND_LEFT;
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bool has_tracking_data = false;
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HandTrackingSource hand_tracking_source = HAND_TRACKING_SOURCE_UNKNOWN;
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BitField<HandJointFlags> hand_joint_flags[HAND_JOINT_MAX];
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Transform3D hand_joint_transforms[HAND_JOINT_MAX];
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float hand_joint_radii[HAND_JOINT_MAX] = {};
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Vector3 hand_joint_linear_velocities[HAND_JOINT_MAX];
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Vector3 hand_joint_angular_velocities[HAND_JOINT_MAX];
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};
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VARIANT_ENUM_CAST(XRHandTracker::Hand)
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VARIANT_ENUM_CAST(XRHandTracker::HandTrackingSource)
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VARIANT_ENUM_CAST(XRHandTracker::HandJoint)
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VARIANT_BITFIELD_CAST(XRHandTracker::HandJointFlags)
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#endif // XR_HAND_TRACKER_H
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