2024-01-20 00:25:14 +08:00
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/**************************************************************************/
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/* tile_map_layer_group.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "tile_map_layer_group.h"
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#include "core/core_string_names.h"
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#include "scene/2d/tile_map_layer.h"
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2021-03-16 14:27:53 +08:00
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#include "scene/resources/2d/tile_set.h"
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2024-01-20 00:25:14 +08:00
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#ifdef TOOLS_ENABLED
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void TileMapLayerGroup::_cleanup_selected_layers() {
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for (int i = 0; i < selected_layers.size(); i++) {
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const String name = selected_layers[i];
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TileMapLayer *layer = Object::cast_to<TileMapLayer>(get_node_or_null(name));
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if (!layer) {
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selected_layers.remove_at(i);
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i--;
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}
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}
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}
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#endif // TOOLS_ENABLED
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void TileMapLayerGroup::_tile_set_changed() {
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for (int i = 0; i < get_child_count(); i++) {
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TileMapLayer *layer = Object::cast_to<TileMapLayer>(get_child(i));
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if (layer) {
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layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_LAYER_GROUP_TILE_SET);
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}
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}
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update_configuration_warnings();
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}
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#ifdef TOOLS_ENABLED
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void TileMapLayerGroup::set_selected_layers(Vector<StringName> p_layer_names) {
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selected_layers = p_layer_names;
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_cleanup_selected_layers();
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// Update the layers modulation.
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for (int i = 0; i < get_child_count(); i++) {
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TileMapLayer *layer = Object::cast_to<TileMapLayer>(get_child(i));
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if (layer) {
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layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_LAYER_GROUP_SELECTED_LAYERS);
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}
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}
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}
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Vector<StringName> TileMapLayerGroup::get_selected_layers() const {
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return selected_layers;
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}
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void TileMapLayerGroup::set_highlight_selected_layer(bool p_highlight_selected_layer) {
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if (highlight_selected_layer == p_highlight_selected_layer) {
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return;
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}
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highlight_selected_layer = p_highlight_selected_layer;
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for (int i = 0; i < get_child_count(); i++) {
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TileMapLayer *layer = Object::cast_to<TileMapLayer>(get_child(i));
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if (layer) {
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layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_LAYER_GROUP_HIGHLIGHT_SELECTED);
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}
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}
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}
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bool TileMapLayerGroup::is_highlighting_selected_layer() const {
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return highlight_selected_layer;
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}
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#endif // TOOLS_ENABLED
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void TileMapLayerGroup::remove_child_notify(Node *p_child) {
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#ifdef TOOLS_ENABLED
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_cleanup_selected_layers();
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#endif // TOOLS_ENABLED
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}
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void TileMapLayerGroup::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMapLayerGroup::set_tileset);
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ClassDB::bind_method(D_METHOD("get_tileset"), &TileMapLayerGroup::get_tileset);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tileset", "get_tileset");
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}
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void TileMapLayerGroup::set_tileset(const Ref<TileSet> &p_tileset) {
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if (p_tileset == tile_set) {
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return;
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}
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// Set the tileset, registering to its changes.
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if (tile_set.is_valid()) {
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tile_set->disconnect_changed(callable_mp(this, &TileMapLayerGroup::_tile_set_changed));
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}
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tile_set = p_tileset;
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if (tile_set.is_valid()) {
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tile_set->connect_changed(callable_mp(this, &TileMapLayerGroup::_tile_set_changed));
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}
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for (int i = 0; i < get_child_count(); i++) {
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TileMapLayer *layer = Object::cast_to<TileMapLayer>(get_child(i));
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if (layer) {
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layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_LAYER_GROUP_TILE_SET);
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}
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}
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}
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Ref<TileSet> TileMapLayerGroup::get_tileset() const {
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return tile_set;
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}
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TileMapLayerGroup::~TileMapLayerGroup() {
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if (tile_set.is_valid()) {
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tile_set->disconnect_changed(callable_mp(this, &TileMapLayerGroup::_tile_set_changed));
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}
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}
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